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2020-09-04Fix inventory swapping not calling all callbacks (#9923)Lars Müller
"Predicts" whether something will be swapped for allow callbacks, then calls callbacks a second time with swapped properties. Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-09-01Mark multiply and divide with two vectors as deprecated (Schur product and ↵DS
quotient) (#10329)
2020-08-30Fix dropped craftitems/tools not using light_source values (#9438)LoneWolfHT
2020-08-29Add compass HUD element (#9312)EvidenceB
Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-08-29Document normalmap textures (#10096)HybridDog
2020-08-29Add vector.offset (#10321)DS
2020-08-27Improve set_texture_mod documentation (#10339)karamel59
Properly documents the select_x_by_camera values
2020-08-20Load media from subfolders (#9065)DS
2020-08-19Add gradients and borders to FormSpec boxes (#8676)v-rob
2020-08-19Clean up sound_fade (#10119)hecks
Add proper documentation and correct gain reduction calculations. Co-authored-by: hecktest <>
2020-08-15Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-12Render nodeboxes with opaque material if possible (#10122)sfan5
2020-08-04Implement override.txt support for special tiles (#10140)Hugues Ross
Add override targets for all special_tiles entries in node definitions, allowing texture packs to replace these textures. This makes overrides work properly with a variety of drawtypes. The targets are named special1 through special6, covering the the current length of the special_tiles array.
2020-07-30content_cao: Support texture animation for upright_sprite (#10020)sfan5
2020-07-29Add PUT and DELETE request + specific method value to HTTP API (#9909)Lejo
2020-07-27Play place_failed sound if occupied or cannot attach (#9486)Wuzzy
2020-07-23Improve default inventory+wield images of node drawtypes (#9299)Wuzzy
2020-07-14Implement grouped mode for find_nodes_in_area (#9888)sfan5
plus general improvements to find_node_* functions
2020-07-14Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT
Adds new object crosshair base pack texture
2020-07-12Add FormSpec font styling options (#9763)v-rob
* Add FormSpec font styling options * Change multiplication to stof * Remove extraneous check
2020-07-12Allow FormSpec elements to be focused with `set_focus` (#9353)v-rob
This allows you to specify a FormSpec element to set the focus of with "set_focus[<name>;<always set>]".
2020-07-10Formspec: Make dropdowns optionally return event based on index, not value ↵v-rob
(#9496)
2020-07-09Continue with 5.4.0-devsfan5
2020-06-23Document deprecation of *_hovered and *_pressed styles (#10092)v-rob
2020-06-17Fix typo (#10043)oilboi
2020-06-16Make shading of CAOs optional (#10033)Danila Shutov
2020-06-13Exposing the zoom key to Lua API (#9903)Lars Müller
Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
2020-06-13Server pushing media at runtime (#9961)sfan5
2020-06-12Add LevelDB player database (#9982)luk3yx
2020-06-09Some vector functions useful for working with rotations (#9572)NetherEran
* added vector.rotate * added vector.forward_from_rotation and vector.up_from_rotation * added vector.forward_up_to_rotatiton * fixed some bugs and formatting with vector functions * shortened name of some new vector functions and added documentation * made vector.rotate not require a unit vector as axis * fixed crash with vector.forward_up_to_rot * renamed new vector functions, made vector.rotate apply a rotation matrix, old vector.rotate is now called vector.rotate_around_axis * documented vector function changes * removed some whitespace to appease luacheck * implemented and fixed optimization of vector.rotate_around_axis by SmallJoker * added some unit tests for rotation vector functions * clarified that rotation vectors are in radians and according to the left hand rule * hopefully appeased luacheck * renamed rotation_to_horizontal to forward_at_rotation, rotation_to_vertical to up_at_rotation * handled cases where sin or cos are 0 in rotation vector functions * added more comments * clarified documentation of rotation vector functions * added more unit tests * changed way in which vector.rotate_around_axis is adjusted for left handed coordinate systems * made vector.rotate_around_axis actually left handed * unrolled matrix multiplication * removed vector.forward_at_rotation and vector.up_at_rotation * prettified vector.rotate_around_axis, made previous commits not break anything * removed references to removed vector.forward_at_rotation and vector.up_at_rotation * removed documentation of removed vector functions * clarified documentation and fixed styling of rotation vector functions * restyled comments minorly * spelling fixes and some hopefully better comments * allowed 'up' to be missing from vector.directions_to_rotation and removed requirement for unit vectors as arguments * made vector.rotate_around_axis() right handed again for consistency * documented previous changes * made matrix multiplication actually multiply * renamed vector.directions_to_rotation() to vector.dir_to_rotation() * optimized a distance comparison * Fixed potential false positive in unit tests. Co-authored-by: NetherEran <nethereran@hotmail.com>
2020-06-06Restore visual_scale support for nodeboxes (and allfaces) (#9906)Vitaliy
2020-06-06Add HTTP API to main menu (#9998)rubenwardy
2020-05-29Add disable_jump check for the player's feetMoNTE48
2020-05-29Add minetest.is_creative_enabledWuzzy
2020-05-26Rename “Minimal development test” to “Development Test” (#9928)Wuzzy
2020-05-24lua_api.txt: Fix minor typo (#9917)ANAND
2020-05-23Implement spawning particles with node texture appearancesfan5
2020-05-23Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid
Replace on_auth_fail callback with more versatile on_authplayer Better clarify account login process in Lua API documentation Change initial timestamp for newly registered accounts to -1
2020-05-22Check for valid base64 before decoding (#9904)Lejo1
2020-05-20Allow more than 255 biomes, document new maximum (#9855)Paramat
Change biomemap data type from u8 to u16. New technical (not practical) maximum is 65535 biomes.
2020-05-19Rework functionality of leveled nodes (#9852)Wuzzy
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-19Add ability to scale HUD text (#9814)LoneWolfHT
Add 'size' property to HUD text elements that is used for relative font size calculations.
2020-05-17Add core.open_url() to main menu API (#8592)rubenwardy
2020-05-16Make automatic_rotate relative, allow setting rotation (#8468)ANAND
automatic_rotate does not make sense if it is absolute. Make it relative. To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object. Co-authored-by: ANAND <ClobberXD@gmail.com> Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
2020-05-14CSM: Bugfixes to camera:get_pos() and camera:get_fov()sfan5
closes #9857
2020-05-12Add mapgen settings to world creation dialog (#9254)Wuzzy
2020-05-11Damage texture modifier (#9833)Lars Müller
Adds a new object property "damage_texture_modifier"
2020-05-11Add support for statbar “off state” icons (#9462)Wuzzy
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-06FormSpec: Add universal style selector `*` (#9718)v-rob
2020-05-06Expose collided objects in moveresultsfan5
closes #9787