Age | Commit message (Collapse) | Author |
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dropping (#13286)
The replace_with_item can be added to the slot of the wield item, which
is afterwards overwritten. This causes item loss.
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Used as a default value when the game does not change the value via API (e.g. legacy server)
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The text was not clear enough on what these do exactly. It was written in a way that sounded like this allows you to capture ALL inventory changes of the player inventory. However, this is not true: It only captures inventory changes within the player inventory or when the item was exchanged with another inventory.
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This fixes several smaller documentation issues at once because posting one PR for every tiny documentation fix is a nightmare.
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This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.
Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
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(#13163)
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* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
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Co-authored-by: sfan5 <sfan5@live.de>
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Co-authored-by: sfan5 <sfan5@live.de>
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Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
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Co-authored-by: SmallJoker <mk939@ymail.com>
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
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Co-authored-by: sfan5 <sfan5@live.de>
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