| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-03-27 | Fix core.item_eat for same-item replace_with_item and split stacks before ↵ | DS | |
| dropping (#13286) The replace_with_item can be added to the slot of the wield item, which is afterwards overwritten. This causes item loss. | |||
| 2023-03-24 | Return shadow_sky_body_orbit_tilt setting | x2048 | |
| Used as a default value when the game does not change the value via API (e.g. legacy server) | |||
| 2023-03-19 | Clarify documentation of inventory actions (#13181) | Wuzzy | |
| The text was not clear enough on what these do exactly. It was written in a way that sounded like this allows you to capture ALL inventory changes of the player inventory. However, this is not true: It only captures inventory changes within the player inventory or when the item was exchanged with another inventory. | |||
| 2023-03-19 | Various smaller lua_api documentation updates (#13240) | Wuzzy | |
| This fixes several smaller documentation issues at once because posting one PR for every tiny documentation fix is a nightmare. | |||
| 2023-03-01 | Document that item_image_button[] name is non-optional | DS | |
| 2023-02-27 | Add minetest.get_player_window_information() (#12367) | rubenwardy | |
| 2023-02-26 | Sky: transmit body_orbit_tilt to client. (#13193) | sofar | |
| This obsoletes the current client-side setting entirely. The server can transmit the tilt to the client directly and will send 0.0f as default value. Co-authored-by: x2048 <codeforsmile@gmail.com> Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2023-02-20 | Add chat HUD flag (#13189) | Alex | |
| 2023-02-18 | lua_api.txt: Explain what a float range is | jordan4ibanez | |
| 2023-01-31 | Improve the documentation for chat command definition in lua_api.txt (#13168) | kab0u | |
| 2023-01-21 | Use default values from cpp_api/s_env.cpp for register_abm in lua_api.txt ↵ | veprogames | |
| (#13163) | |||
| 2023-01-10 | Error when string.split is given empty separator (#13132) | Jude Melton-Houghton | |
| 2023-01-06 | Add dynamic exposure correction (#12959) | x2048 | |
| * Add uniform for frame delta time * Adjust exposure in logarithmic (EV) space * Add network support and LUA API * Add testing mod | |||
| 2023-01-05 | Document mod storage psql settings in world_format.txt | Awkanimus | |
| 2022-12-26 | Lua API: Document shader dependencies of set_lighting() (#13079) | SmallJoker | |
| 2022-12-25 | Allow saturation to be controlled by the server. (#13075) | lhofhansl | |
| 2022-12-24 | Add callback on_mapblocks_changed | Jude Melton-Houghton | |
| 2022-12-21 | Document the gain of auto-selected dig sounds | Gregor Parzefall | |
| 2022-12-15 | Use a Lua error handler that calls tostring (#11913) | Jude Melton-Houghton | |
| 2022-12-04 | Expose dtime_s to LBM handler | sfan5 | |
| 2022-12-03 | Let mods choose a forceload limit (#13002) | Jude Melton-Houghton | |
| 2022-12-03 | Add `minetest.get_mapgen_edges` (#12999) | Jude Melton-Houghton | |
| 2022-11-28 | Add `minetest.get_game_info` and allow reading `game.conf` (#12989) | Jude Melton-Houghton | |
| Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2022-11-24 | Deprecate special handling of `${key}` syntax in metadata values (#12970) | Jude Melton-Houghton | |
| 2022-11-24 | Add support for attached facedir/4dir nodes (#11432) | Wuzzy | |
| 2022-11-18 | Fix `menu_lua_api.txt` formatting (#12971) | Abdou-31 | |
| 2022-11-16 | Warn about potential infinite loop in on_construct (#12967) | Jude Melton-Houghton | |
| Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2022-11-15 | game.conf: Add setting to use volatile a map backend (#12956) | SmallJoker | |
| 2022-11-15 | Add MetaDataRef:get_keys (#12841) | Jude Melton-Houghton | |
| 2022-11-09 | Fix typos and en_US/en_GB inconsistency in various files (#12902) | Abdou-31 | |
| 2022-10-30 | Allow rotating entity selectionboxes (#12379) | Lars Müller | |
| 2022-10-23 | Fix some outdated stuff about falling node docs | Wuzzy | |
| 2022-10-22 | Add VoxelArea() constructor (#12886) | Jude Melton-Houghton | |
| 2022-10-21 | Fix typos and en_US/en_GB inconsistency in files inside doc directory (#12882) | Abdou-31 | |
| 2022-10-17 | Fix en_US/en_GB inconsistency in lua_api.txt | Abdou-31 | |
| 2022-10-17 | Fix typos in lua_api.txt | Abdou-31 | |
| 2022-10-09 | add an 'equals' method to ItemStack and compatibility w/ lua '==' (#12771) | fluxionary | |
| Co-authored-by: rubenwardy <rw@rubenwardy.com> Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2022-10-09 | Improve documentation for `liquid_alternative_*` (#12810) | Wuzzy | |
| 2022-10-01 | Add an item pick up callback (2) (#7712) | DS | |
| Co-authored-by: SmallJoker <mk939@ymail.com> Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com> | |||
| 2022-10-01 | Improve crafting recipe documentation (#12806) | Wuzzy | |
| 2022-09-30 | Implement tool use sounds | sfan5 | |
| 2022-09-28 | Add zstd compression support (#12515) | 20kdc | |
| 2022-09-27 | Restore and enhance bouncy behavior (#11939) | pecksin | |
| 2022-09-26 | Avoid duplication of mod metadata in memory (#12562) | Jude Melton-Houghton | |
| Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2022-09-25 | Briefly explain how facedir rotations work (#11934) | Aritz Erkiaga | |
| 2022-09-20 | Fix formula used for acceleration (#12353) | Lars Müller | |
| 2022-09-18 | Document minetest.parse_relative_number (#12576) | Wuzzy | |
| 2022-09-16 | Add support for MINETEST_USERDATA environment variable (#12639) | William Breathitt Gray | |
| The MINETEST_USER_PATH environment variable can be used to define a custom path for Minetest user data. If MINETEST_USER_PATH is empty or unset, the HOME (or APPDATA on Windows) environment variable is used as the default user data path; this ensures backwards compatibility with existing user setups. | |||
| 2022-09-16 | Add paramtype2s for 4 horizontal rotations and 64 colors (#11431) | Wuzzy | |
| 4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits. It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir). color4dir is like colorfacedir, but you get 64 colors instead of only 8. | |||
| 2022-09-12 | Fix trivial get_armor_groups documentation issue (#12760) | wsor4035 | |
