aboutsummaryrefslogtreecommitdiff
path: root/doc
AgeCommit message (Collapse)Author
2018-06-06CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot
* CSM/SSM: Add on_mods_loaded callback
2018-06-03Lua_api.txt: Various improvements (#7402)Paramat
Node definition: Clearly document custom selection box/collision box (collision box documentation was missing). Remove incorrect light attenuation statement and duplicated light source statement. Nodes: Document which drawtypes require 'paramtype = "light"' to avoid appearing black. Remove incorrect light attenuation statement. HUD: Remove 'HUD API is experimental' text. Noise params: Spread of every octave must exceed 1. Particles and spawners: Document glow values.
2018-05-31Fix isNan on setYaw Lua call (#7380)Loïc Blot
* Fix isNan on setYaw Lua call
2018-05-16Say position of locale dir more clearly in docs (#7338)Wuzzy
2018-05-12Run detach callbacks on player leaveSmallJoker
Correct docs regarding non-nil detaching children
2018-04-30Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker
* Allow right-clicking on attached LuaEntities
2018-04-30MetaDataRef: Add contains() and get() (#7214)rubenwardy
2018-04-23Formspecs: Allow setting alpha value for the box[] elementThomas--S
2018-04-19Add online content repositoryrubenwardy
Replaces mods and texture pack tabs with a single content tab
2018-04-07Biome API / dungeons: Add biome-defined dungeon nodesParamat
Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'. If 'node_dungeon' is not defined dungeons fall back to classic behaviour. Remove messy and imprecise dungeon material code from 'generateBiomes()'. Code deciding dungeon materials is now in 'generateDungeons()' and uses the biome at mapchunk centre for more precision. Remove hardcoded 'MG_STONE' types as long intended.
2018-04-06Add player:get_meta(), deprecate player attributes (#7202)rubenwardy
* Add player:get_meta(), deprecate player attributes
2018-04-05Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat
Add 'node_cave_liquid' as a new field in biome registration. If field is absent cave liquids fall back to classic behaviour.
2018-04-02Add player inventory callbacksSmallJoker
2018-03-31ObjectRef: Add add_velocity() (#3208)you
Allow changing the velocity of objects relatively to their current velocity
2018-03-29core.rotate_node: Do not trigger after_place_node (#6900)SmallJoker
2018-03-29Optional alpha channel support for entitiesstujones11
2018-03-28Load dependencies and description from mod.confAndrew Ward
2018-03-28Add reasons to on_dieplayer and on_hpchangeAndrew Ward
2018-03-28Add formspec theming using prepended stringsAndrew Ward
2018-03-22Lua_api.txt: Improve noise documentationParamat
2018-03-20Lua_api.txt: Fix hardware colouring documentationparamat
More 'draw type' -> 'paramtype2' changes, missing from a previous commit.
2018-03-17Lua_api.txt: Split long lines part 6paramat
2018-03-16Lua_api.txt: Split long lines part 5, fix hardware colouring docsparamat
2018-03-14Lua_api.txt: Split long lines part 4paramat
2018-03-13Rename 'subgame' to 'game'paramat
2018-03-13Lua_api.txt: Improve and complete drawtype documentationparamat
Move documentation of mesh and plantlike_rooted drawtypes into main section.
2018-03-11Lua_api.txt: Split long lines part 3paramat
2018-03-11Biome API: Add 'get_biome_name(biome_id)' APIparamat
Change name of default biome to a more suitable lowercase 'default'.
2018-03-10Lua_api.txt: Split long lines part 2paramat
2018-03-10Spawn level: Add 'get_spawn_level(x, z)' APIparamat
Returns a suitable player spawn y co-ordinate for unmodified terrain.
2018-03-09Lua_api.txt: Split long lines part 1paramat
2018-03-09Gennotify docs: Clarify returned positions for decorationsparamat
2018-03-09Biomes: Document xyz biome limitsparamat
2018-03-05Fix bad markdown in lua_api.txtpauloue
2018-03-03Gennotify: Add 'minetest.get_decoration_id' APIparamat
Returns the decoration ID for the provided decoration name string. For use with gennotify, to know the decoration IDs for use in 'minetest.set_gen_notify'.
2018-02-27Place schematic (on vmanip): Enable use of 'place center' flagsparamat
For 'place schematic' and 'place schematic on vmanip' APIs. Fix 'place center' code to properly centre schematics. Fix some comments.
2018-02-25is_area_protected: Rename from intersects_protection (#7073)SmallJoker
* is_area_protected: Rename from intersects_protection Return first protected position Clarify docs: Mods may overwrite the function
2018-02-21Find nodes in area (under air): Raise volume limit and document itparamat
2018-02-18Lua API documentation: Fix spelling (#7046)pauloue
2018-02-15Add `on_auth_fail` callback (#7039)red-001
Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-05Add minetest.is_player (#7013)you
* Add minetest.is_player * First use for is_player
2018-02-05Lua_api.txt: Document 'wielditem' visual in object propertiesparamat
2018-01-30Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot
* Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results
2018-01-23Intersects_protection(): Move from Minetest Game to builtin (#6952)Paramat
A useful function that applies 'core.is_protected()' to a 3D lattice of points evenly spaced throughout a defined volume, with a parameter for the maximum spacing of points.
2018-01-23CSM: Remove screenshot APIred-001
Reverted from commit 19960e26c672c6337f8c6ffbe27f2c6bca49750c (* [CSM] add screenshot api lua)
2018-01-21[CSM] Remove `on_connect` callback (#6941)red-001
Fixes #6939
2018-01-20[CSM] Add functions to create particles and particlespawners. (#6072)red-001
2018-01-20[CSM] Add basic HUD manipulation. (#6067)red-001
* [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
2018-01-16Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat
'get biome data' returns biome id, heat and humidity. Clean up nearby lines in lua_api.txt.
2018-01-16Load a texturepack from the 'textures' subfolder of a gamered-001