| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2012-01-22 | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | |
| - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | |||
| 2011-12-04 | Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves | Kahrl | |
| Irrlicht 1.8 compat); also find dungeon master's fireball texture again; add /spawnentity command | |||
| 2011-12-04 | Move default_treeprop.png to treeprop.png | Perttu Ahola | |
| 2011-12-03 | Even more texture fixing | Perttu Ahola | |
| 2011-12-03 | Rename lump_of_* to *_lump | Perttu Ahola | |
| 2011-12-03 | More texture naming fixes | Perttu Ahola | |
| 2011-12-03 | Rename textures of default mod | Perttu Ahola | |
| 2011-12-03 | Remove iron apple from default | Perttu Ahola | |
| 2011-12-02 | Show bare hand when no item is selected | Perttu Ahola | |
| 2011-11-29 | Rename menu background to menubg.png, move unknown_block.png and ↵ | Perttu Ahola | |
| unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error | |||
| 2011-11-29 | Improve glass | Perttu Ahola | |
| 2011-11-29 | Modify mod and texture directory hierarchies | Perttu Ahola | |
