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2018-08-30Shaders: Fix comment line (#7668)xzcx
2017-10-31Rewrite rendering engine (#6253)Vitaliy
2017-05-08Shaders: Remove unused water surface shaderparamat
2017-01-31Fix fog weirdness (#5146)numberZero
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2016-12-24Shaders: Remove unnecessary 'if' statementsLars Hofhansl
2016-12-07Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl
2016-11-17Fix unexplained shader issue (glsl compiler bug??) (#4757)Rogier-5
2016-11-04Remove unused shader matrices. (#4723)lhofhansl
2016-10-26Shaders: Remove special handling for liquids. (#4670)lhofhansl
2016-10-25Shaders: Apply tone mapping before fog calculation.Lars Hofhansl
2016-10-24Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl
2016-10-13Use range-based fog instead of z-plane based.Lars Hofhansl
2016-03-30Nodes shader: Decrease amplitude of waving leaves and plantsparamat
2016-03-25Replace CRLF with LF in shader filesest31
2016-02-23Shaders: fix fog not affecting opaque liquidsRealBadAngel
2016-02-09Filmic HDR tone mappingRealBadAngel
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel
2015-12-10Speed up and make more accurate relief mappingRealBadAngel
2015-09-07Shaders: use triple-frequency waving for leaves and plantsparamat
2015-08-20Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel
2015-07-21Add wielded (and CAOs) shaderRealBadAngel
2015-07-16Fix relief mapping issuesRealBadAngel
2015-07-02Shaders fixes and cleanup relief mapping code.RealBadAngel
2015-06-28Bugfix: variable type mismatchRealBadAngel
2015-06-27Add minimap featureRealBadAngel
2015-06-21Remove textures vertical offset. Fix for area enabling parallax.RealBadAngel
2015-06-14Automated whitespace error fix for last commitest31
2015-06-14Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel
2015-01-16Optimize bumpmapping mathematicsLoic Blot
2015-01-16Revert "Optimize bumpmapping mathematics"Craig Robbins
2015-01-15Optimize bumpmapping mathematicsLoic Blot
2014-12-07Restore finalColorBlend implementation in shaders.RealBadAngel
2014-08-16Let lighting be done only CPU side. Remove finalColorBlend implementation fro...RealBadAngel
2014-08-14Make faces shading correct for all possible modes.RealBadAngel
2014-07-07Faces shading fixesRealBadAngel
2014-06-17Improved faces shading with and without shaders.RealBadAngel
2014-06-15Unite nodes shaders.RealBadAngel
2014-04-16Fix invalid liquid lighting.RealBadAngel
2014-03-21Normal maps generation on the fly.RealBadAngel
2013-12-09Optimize shaders code. Add settings at compile time.RealBadAngel
2013-12-08Fix shaders on some GPUsNovatux
2013-12-03Shaders rework.RealBadAngel
2013-08-04Fix texture bumpmapping on some GPUsZeg9
2013-07-04Add texture bumpmapping feature.RealBadAngel
2013-04-27Actually fix shader3 alpha this timekwolekr
2013-04-25Transform alpha channel as well in shaderkwolekr
2013-04-23Add option to use texture alpha channelkwolekr
2013-03-17Fix new_style_waterPilzAdam
2013-01-21Add a list of servers to the "Multiplayer" tabJeija