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AgeCommit message (Collapse)Author
2015-07-16Fix relief mapping issuesRealBadAngel
2015-07-02Shaders fixes and cleanup relief mapping code.RealBadAngel
2015-06-28Bugfix: variable type mismatchRealBadAngel
2015-06-27Add minimap featureRealBadAngel
2015-06-21Remove textures vertical offset. Fix for area enabling parallax.RealBadAngel
2015-06-14Automated whitespace error fix for last commitest31
2015-06-14Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel
2015-01-16Optimize bumpmapping mathematicsLoic Blot
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
2015-01-16Revert "Optimize bumpmapping mathematics"Craig Robbins
This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a.
2015-01-15Optimize bumpmapping mathematicsLoic Blot
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
2014-12-07Restore finalColorBlend implementation in shaders.RealBadAngel
2014-08-16Let lighting be done only CPU side. Remove finalColorBlend implementation ↵RealBadAngel
from shaders.
2014-08-14Make faces shading correct for all possible modes.RealBadAngel
Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness.
2014-07-07Faces shading fixesRealBadAngel
2014-06-17Improved faces shading with and without shaders.RealBadAngel
2014-06-15Unite nodes shaders.RealBadAngel
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
2014-04-16Fix invalid liquid lighting.RealBadAngel
2014-03-21Normal maps generation on the fly.RealBadAngel
Parallax mapping with slope information. Overriding normal maps.
2013-12-09Optimize shaders code. Add settings at compile time.RealBadAngel
2013-12-08Fix shaders on some GPUsNovatux
2013-12-03Shaders rework.RealBadAngel
2013-08-04Fix texture bumpmapping on some GPUsZeg9
2013-07-04Add texture bumpmapping feature.RealBadAngel
2013-04-27Actually fix shader3 alpha this timekwolekr
2013-04-25Transform alpha channel as well in shaderkwolekr
2013-04-23Add option to use texture alpha channelkwolekr
2013-03-17Fix new_style_waterPilzAdam
2012-12-02Tweak shader randomly a bitPerttu Ahola
2012-12-02Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola
shaders are used
2012-12-02Remove accidental vim swap filePerttu Ahola
2012-12-02Implement a global shader parameter passing system and useful shadersPerttu Ahola
2012-12-02ShaderSource and silly example shadersKahrl