Age | Commit message (Collapse) | Author |
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Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
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Fix initialisation of variable 'disp'
Fix a few minor code style issues
Add independent X motion combining 2 prime frequencies
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using linear + binary search.
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OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
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This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a.
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OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
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from shaders.
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Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
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Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
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Parallax mapping with slope information.
Overriding normal maps.
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shaders are used
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