| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-19 | Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) | Danila Shutov | |
| 2016-12-24 | Shaders: Remove unnecessary 'if' statements | Lars Hofhansl | |
| Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating it for each fragment. Remove if (fogDistance != 0.0). | |||
| 2016-12-07 | Fog: Make fraction of visible distance at which fog starts configurable | Lars Hofhansl | |
| Optimise the fetching of global settings 'camera_smoothing', 'cinematic' and 'cinematic_camera_smoothing'. Cache 'cam_smoothing'. | |||
| 2016-11-17 | Fix unexplained shader issue (glsl compiler bug??) (#4757) | Rogier-5 | |
| 2016-10-24 | Shaders: Harmonize Irrlicht and shader fog calculations | Lars Hofhansl | |
| 2016-10-13 | Use range-based fog instead of z-plane based. | Lars Hofhansl | |
| 2015-07-21 | Add wielded (and CAOs) shader | RealBadAngel | |
