Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-31 | Apply shadow only to the naturally lit part of the fragment color (#11722) | x2048 | |
Fragment color for nodes is now calculated from: * Texture color, highlighted by artificial light if present (light color conveyed via vertex color). * Texture color highlighted by natural light (conveyed via vertex color) filtered by shadow. * Reflected day/moonlight filtered by shadow (color and intensity), assuming some portion of the light is directly reflected from the materials. | |||
2021-10-01 | Improvements to colored shadows (#11516) | x2048 | |
2021-06-06 | Shadow mapping render pass (#11244) | Liso | |
Co-authored-by: x2048 <codeforsmile@gmail.com> |