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path: root/client/shaders/object_shader/opengl_vertex.glsl
AgeCommit message (Collapse)Author
2021-06-06Shadow mapping render pass (#11244)Liso
Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-05-11Fix swapped vertex colors on GLES2sfan5
2020-12-22Fix GLES shader support after #9247 (#10727)Vitaliy
2020-12-04Fix MSAA stripes (#9247)HybridDog
This only works when shaders are enabled. The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA. If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.
2020-10-25Shaders for Android (GLES 2) (#10506)Vitaliy
Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2020-06-16Make shading of CAOs optional (#10033)Danila Shutov
2020-06-09Fix broken coloring of wielditems (#9969)Danila Shutov
Fixes a regression that appeared in 5.3.0-dev.
2020-03-16Transform texture UVs with provided tex. matrix (#9515)Danila Shutov
fixes #9481
2020-02-16Basic model shading (#9374)Danila Shutov