Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-10 | Speed up and make more accurate relief mapping | RealBadAngel | |
using linear + binary search. | |||
2015-09-07 | Shaders: use triple-frequency waving for leaves and plants | paramat | |
2015-08-20 | Remove use of engine sent texture tiling flags - theyre no longer needed | RealBadAngel | |
2015-07-16 | Fix relief mapping issues | RealBadAngel | |
2015-07-02 | Shaders fixes and cleanup relief mapping code. | RealBadAngel | |
2015-06-28 | Bugfix: variable type mismatch | RealBadAngel | |
2015-06-21 | Remove textures vertical offset. Fix for area enabling parallax. | RealBadAngel | |
2015-06-14 | Automated whitespace error fix for last commit | est31 | |
2015-06-14 | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | |
2015-01-16 | Optimize bumpmapping mathematics | Loic Blot | |
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | |||
2015-01-16 | Revert "Optimize bumpmapping mathematics" | Craig Robbins | |
This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a. | |||
2015-01-15 | Optimize bumpmapping mathematics | Loic Blot | |
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | |||
2014-12-07 | Restore finalColorBlend implementation in shaders. | RealBadAngel | |
2014-08-16 | Let lighting be done only CPU side. Remove finalColorBlend implementation ↵ | RealBadAngel | |
from shaders. | |||
2014-08-14 | Make faces shading correct for all possible modes. | RealBadAngel | |
Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness. | |||
2014-07-07 | Faces shading fixes | RealBadAngel | |
2014-06-17 | Improved faces shading with and without shaders. | RealBadAngel | |
2014-06-15 | Unite nodes shaders. | RealBadAngel | |
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. |