| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-12-07 | Restore finalColorBlend implementation in shaders. | RealBadAngel | |
| 2014-08-16 | Let lighting be done only CPU side. Remove finalColorBlend implementation ↵ | RealBadAngel | |
| from shaders. | |||
| 2014-08-14 | Make faces shading correct for all possible modes. | RealBadAngel | |
| Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness. | |||
| 2014-07-07 | Faces shading fixes | RealBadAngel | |
| 2014-06-17 | Improved faces shading with and without shaders. | RealBadAngel | |
| 2014-06-15 | Unite nodes shaders. | RealBadAngel | |
| Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. | |||
