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opengl_vertex.glsl
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Commit message (
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Author
2018-08-30
Shaders: Fix comment line (#7668)
xzcx
2017-01-23
Add hardware node coloring. Includes:
Dániel Juhász
2016-11-04
Remove unused shader matrices. (#4723)
lhofhansl
2016-03-30
Nodes shader: Decrease amplitude of waving leaves and plants
paramat
2016-03-25
Replace CRLF with LF in shader files
est31
2015-09-07
Shaders: use triple-frequency waving for leaves and plants
paramat
2015-08-20
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-07-16
Fix relief mapping issues
RealBadAngel
2015-07-02
Shaders fixes and cleanup relief mapping code.
RealBadAngel
2015-06-21
Remove textures vertical offset. Fix for area enabling parallax.
RealBadAngel
2015-06-14
Automated whitespace error fix for last commit
est31
2015-06-14
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-01-16
Optimize bumpmapping mathematics
Loic Blot
2015-01-16
Revert "Optimize bumpmapping mathematics"
Craig Robbins
2015-01-15
Optimize bumpmapping mathematics
Loic Blot
2014-12-07
Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-08-16
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-14
Make faces shading correct for all possible modes.
RealBadAngel
2014-07-07
Faces shading fixes
RealBadAngel
2014-06-17
Improved faces shading with and without shaders.
RealBadAngel
2014-06-15
Unite nodes shaders.
RealBadAngel