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path: root/client/shaders/nodes_shader/opengl_vertex.glsl
AgeCommit message (Expand)Author
2018-08-30Shaders: Fix comment line (#7668)xzcx
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2016-11-04Remove unused shader matrices. (#4723)lhofhansl
2016-03-30Nodes shader: Decrease amplitude of waving leaves and plantsparamat
2016-03-25Replace CRLF with LF in shader filesest31
2015-09-07Shaders: use triple-frequency waving for leaves and plantsparamat
2015-08-20Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel
2015-07-16Fix relief mapping issuesRealBadAngel
2015-07-02Shaders fixes and cleanup relief mapping code.RealBadAngel
2015-06-21Remove textures vertical offset. Fix for area enabling parallax.RealBadAngel
2015-06-14Automated whitespace error fix for last commitest31
2015-06-14Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel
2015-01-16Optimize bumpmapping mathematicsLoic Blot
2015-01-16Revert "Optimize bumpmapping mathematics"Craig Robbins
2015-01-15Optimize bumpmapping mathematicsLoic Blot
2014-12-07Restore finalColorBlend implementation in shaders.RealBadAngel
2014-08-16Let lighting be done only CPU side. Remove finalColorBlend implementation fro...RealBadAngel
2014-08-14Make faces shading correct for all possible modes.RealBadAngel
2014-07-07Faces shading fixesRealBadAngel
2014-06-17Improved faces shading with and without shaders.RealBadAngel
2014-06-15Unite nodes shaders.RealBadAngel