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path: root/client/shaders/nodes_shader/opengl_vertex.glsl
AgeCommit message (Expand)Author
2022-11-09Fix typos and en_US/en_GB inconsistency in various files (#12902)Abdou-31
2022-09-06Implement rendering pipeline and post-processing (#12465)x2048
2022-08-10Node vertex shader: Properly use the waved world position (#12665)DS
2022-05-21Improve shadow filters (#12195)x2048
2022-04-14Implement shadow offsets for the new SM distortion function (#12191)x2048
2022-04-08Spacing fixesShadowNinja
2022-03-31Tune shadow perspective distortion (#12146)x2048
2022-03-26Add API to control shadow intensity from the game/mod (#11944)x2048
2022-03-07Reuse normal offset calculation for nodesDmitry Kostenko
2021-06-06Shadow mapping render pass (#11244)Liso
2021-05-11Fix swapped vertex colors on GLES2sfan5
2020-12-22Fix GLES shader support after #9247 (#10727)Vitaliy
2020-12-04Fix MSAA stripes (#9247)HybridDog
2020-10-25Shaders for Android (GLES 2) (#10506)Vitaliy
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2020-04-18Shaders: Complete 478e753. OpenGL 4.3 compatiblitySmallJoker
2020-02-16Shaders: Fix OpenGL < 4.3 compatibilitySmallJoker
2019-11-19Waves generated with Perlin-type noise #8994Lars Hofhansl
2019-09-26Simple shader fixes. (#8991)lhofhansl
2019-03-27Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat
2018-08-30Shaders: Fix comment line (#7668)xzcx
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2016-11-04Remove unused shader matrices. (#4723)lhofhansl
2016-03-30Nodes shader: Decrease amplitude of waving leaves and plantsparamat
2016-03-25Replace CRLF with LF in shader filesest31
2015-09-07Shaders: use triple-frequency waving for leaves and plantsparamat
2015-08-20Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel
2015-07-16Fix relief mapping issuesRealBadAngel
2015-07-02Shaders fixes and cleanup relief mapping code.RealBadAngel
2015-06-21Remove textures vertical offset. Fix for area enabling parallax.RealBadAngel
2015-06-14Automated whitespace error fix for last commitest31
2015-06-14Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel
2015-01-16Optimize bumpmapping mathematicsLoic Blot
2015-01-16Revert "Optimize bumpmapping mathematics"Craig Robbins
2015-01-15Optimize bumpmapping mathematicsLoic Blot
2014-12-07Restore finalColorBlend implementation in shaders.RealBadAngel
2014-08-16Let lighting be done only CPU side. Remove finalColorBlend implementation fro...RealBadAngel
2014-08-14Make faces shading correct for all possible modes.RealBadAngel
2014-07-07Faces shading fixesRealBadAngel
2014-06-17Improved faces shading with and without shaders.RealBadAngel
2014-06-15Unite nodes shaders.RealBadAngel