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opengl_vertex.glsl
Age
Commit message (
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Author
2022-11-09
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Abdou-31
2022-09-06
Implement rendering pipeline and post-processing (#12465)
x2048
2022-08-10
Node vertex shader: Properly use the waved world position (#12665)
DS
2022-05-21
Improve shadow filters (#12195)
x2048
2022-04-14
Implement shadow offsets for the new SM distortion function (#12191)
x2048
2022-04-08
Spacing fixes
ShadowNinja
2022-03-31
Tune shadow perspective distortion (#12146)
x2048
2022-03-26
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-07
Reuse normal offset calculation for nodes
Dmitry Kostenko
2021-06-06
Shadow mapping render pass (#11244)
Liso
2021-05-11
Fix swapped vertex colors on GLES2
sfan5
2020-12-22
Fix GLES shader support after #9247 (#10727)
Vitaliy
2020-12-04
Fix MSAA stripes (#9247)
HybridDog
2020-10-25
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-17
Remove all bump mapping and parallax occlusion related code.
Lars
2020-04-18
Shaders: Complete 478e753. OpenGL 4.3 compatiblity
SmallJoker
2020-02-16
Shaders: Fix OpenGL < 4.3 compatibility
SmallJoker
2019-11-19
Waves generated with Perlin-type noise #8994
Lars Hofhansl
2019-09-26
Simple shader fixes. (#8991)
lhofhansl
2019-03-27
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Paramat
2018-08-30
Shaders: Fix comment line (#7668)
xzcx
2017-01-23
Add hardware node coloring. Includes:
Dániel Juhász
2016-11-04
Remove unused shader matrices. (#4723)
lhofhansl
2016-03-30
Nodes shader: Decrease amplitude of waving leaves and plants
paramat
2016-03-25
Replace CRLF with LF in shader files
est31
2015-09-07
Shaders: use triple-frequency waving for leaves and plants
paramat
2015-08-20
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-07-16
Fix relief mapping issues
RealBadAngel
2015-07-02
Shaders fixes and cleanup relief mapping code.
RealBadAngel
2015-06-21
Remove textures vertical offset. Fix for area enabling parallax.
RealBadAngel
2015-06-14
Automated whitespace error fix for last commit
est31
2015-06-14
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-01-16
Optimize bumpmapping mathematics
Loic Blot
2015-01-16
Revert "Optimize bumpmapping mathematics"
Craig Robbins
2015-01-15
Optimize bumpmapping mathematics
Loic Blot
2014-12-07
Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-08-16
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-14
Make faces shading correct for all possible modes.
RealBadAngel
2014-07-07
Faces shading fixes
RealBadAngel
2014-06-17
Improved faces shading with and without shaders.
RealBadAngel
2014-06-15
Unite nodes shaders.
RealBadAngel