summaryrefslogtreecommitdiff
path: root/client/shaders/nodes_shader/opengl_fragment.glsl
AgeCommit message (Collapse)Author
2017-01-31Fix fog weirdness (#5146)numberZero
2016-12-24Shaders: Remove unnecessary 'if' statementsLars Hofhansl
Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating it for each fragment. Remove if (fogDistance != 0.0).
2016-12-07Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl
Optimise the fetching of global settings 'camera_smoothing', 'cinematic' and 'cinematic_camera_smoothing'. Cache 'cam_smoothing'.
2016-11-17Fix unexplained shader issue (glsl compiler bug??) (#4757)Rogier-5
2016-10-26Shaders: Remove special handling for liquids. (#4670)lhofhansl
2016-10-25Shaders: Apply tone mapping before fog calculation.Lars Hofhansl
2016-10-24Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl
2016-10-13Use range-based fog instead of z-plane based.Lars Hofhansl
2016-02-23Shaders: fix fog not affecting opaque liquidsRealBadAngel
2016-02-09Filmic HDR tone mappingRealBadAngel
2015-12-10Speed up and make more accurate relief mappingRealBadAngel
using linear + binary search.
2015-08-20Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel
2015-07-16Fix relief mapping issuesRealBadAngel
2015-07-02Shaders fixes and cleanup relief mapping code.RealBadAngel
2015-06-28Bugfix: variable type mismatchRealBadAngel
2015-06-21Remove textures vertical offset. Fix for area enabling parallax.RealBadAngel
2015-06-14Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel
2015-01-16Optimize bumpmapping mathematicsLoic Blot
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
2015-01-16Revert "Optimize bumpmapping mathematics"Craig Robbins
This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a.
2015-01-15Optimize bumpmapping mathematicsLoic Blot
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
2014-06-17Improved faces shading with and without shaders.RealBadAngel
2014-06-15Unite nodes shaders.RealBadAngel
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.