Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-31 | Fix fog weirdness (#5146) | numberZero | |
2016-12-24 | Shaders: Remove unnecessary 'if' statements | Lars Hofhansl | |
Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating it for each fragment. Remove if (fogDistance != 0.0). | |||
2016-12-07 | Fog: Make fraction of visible distance at which fog starts configurable | Lars Hofhansl | |
Optimise the fetching of global settings 'camera_smoothing', 'cinematic' and 'cinematic_camera_smoothing'. Cache 'cam_smoothing'. | |||
2016-11-17 | Fix unexplained shader issue (glsl compiler bug??) (#4757) | Rogier-5 | |
2016-10-26 | Shaders: Remove special handling for liquids. (#4670) | lhofhansl | |
2016-10-25 | Shaders: Apply tone mapping before fog calculation. | Lars Hofhansl | |
2016-10-24 | Shaders: Harmonize Irrlicht and shader fog calculations | Lars Hofhansl | |
2016-10-13 | Use range-based fog instead of z-plane based. | Lars Hofhansl | |
2016-02-23 | Shaders: fix fog not affecting opaque liquids | RealBadAngel | |
2016-02-09 | Filmic HDR tone mapping | RealBadAngel | |
2015-12-10 | Speed up and make more accurate relief mapping | RealBadAngel | |
using linear + binary search. | |||
2015-08-20 | Remove use of engine sent texture tiling flags - theyre no longer needed | RealBadAngel | |
2015-07-16 | Fix relief mapping issues | RealBadAngel | |
2015-07-02 | Shaders fixes and cleanup relief mapping code. | RealBadAngel | |
2015-06-28 | Bugfix: variable type mismatch | RealBadAngel | |
2015-06-21 | Remove textures vertical offset. Fix for area enabling parallax. | RealBadAngel | |
2015-06-14 | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | |
2015-01-16 | Optimize bumpmapping mathematics | Loic Blot | |
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | |||
2015-01-16 | Revert "Optimize bumpmapping mathematics" | Craig Robbins | |
This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a. | |||
2015-01-15 | Optimize bumpmapping mathematics | Loic Blot | |
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | |||
2014-06-17 | Improved faces shading with and without shaders. | RealBadAngel | |
2014-06-15 | Unite nodes shaders. | RealBadAngel | |
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. |