Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-16 | Optimize bumpmapping mathematics | Loic Blot | |
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | |||
2015-01-16 | Revert "Optimize bumpmapping mathematics" | Craig Robbins | |
This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a. | |||
2015-01-15 | Optimize bumpmapping mathematics | Loic Blot | |
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | |||
2014-06-17 | Improved faces shading with and without shaders. | RealBadAngel | |
2014-06-15 | Unite nodes shaders. | RealBadAngel | |
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. |