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2017-03-13[CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot
* Add on_death callback * Add on_hp_modification & on_damage_taken callbacks * move preview code to preview.lua
2017-03-13[CSM] Client side moddingLoic Blot
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
2017-03-11Save metainfo for falling nodesVladislav Tsendrovskii
2017-03-11Enable server side occlusion culling by default.Lars Hofhansl
2017-03-11Allow server side occlusion culling.Lars Hofhansl
2017-03-11Climb speed: Increase default setting from 2 to 3paramat
2017-03-10Optimize item.luatenplus1
Replace slow ItemStack get_definitions with registered_nodes one's and cached playername as it's used multiple times. Also removed local item = itemstack:peek_item() as it is never used.
2017-03-04Add minetest.spawn_falling_node(pos) (#5339)zaoqi
* Add minetest.spawn_falling_node(pos) * lua_api.txt: Add minetest.spawn_falling_node(pos) * Update minetest.spawn_falling_node(pos)
2017-02-25Fix crash that can be caused by the shutdown command. (#5292)red-001
2017-02-18Fixes for colorwallmounted and colorfacedir nodesDániel Juhász
Correct node placement prediction for attached colorwallmounted nodes. Correct placement direction for colorfacedir and colorwallmounted nodes. Correct detatch mechanism for attached colorwallmounted nodes.
2017-02-18Multiplayer menu: fix attempt to open nonexistant imagekilbith
Since local servers and local favorites have no ping value (these are only provided by the server) we shouldn't load a broken image filename. Fixes #5238
2017-02-18Statbars.lua: Cache enable_damage settingtenplus1
2017-02-18Add support for the new arguments of `request_shutdown` to the `/shutdown` ↵red-001
chatcommand. (#5252)
2017-02-12Mainmenu: Brighter text colours for readabilityHybrid Dog
2017-02-10Use tree to list mods rather than textlistrubenwardy
2017-02-10Add textures for air and ignore items (#5196)Wuzzy
2017-02-09Change default nodetimer_interval to 0.2s. (#5193)Auke Kok
We want to reduce the chance that we get lots and lots of node timers all happening once a second, because we're better off doing small bits of work as they are available. Reducing this to 0.2 seconds will greatly reduce the total amount of nodetimers that elapse at the same instance, while not effecting total work load. This results in a far better chance of the server keeping up with work loads.
2017-02-03Serverlist: Add ping indicators (#5164)kilbith
2017-01-31Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. ↵Nathanaël Courant
(#5153)
2017-01-30Add console height setting (#5136)Ezhh
2017-01-23Zoom FOV: Reduce minimum zoom FOV to 7 degreesparamat
The default of 15 is unchanged. 7 degrees is x10 magnification which is common for binoculars. Alter hardcoded limits in camera.cpp: Minimum 7 degrees. Maximum 160 degrees to match upper limits in advanced settings.
2017-01-23core: Add dir_to_yaw and yaw_to_dir helpersAuke Kok
These are needed to go from things like entity yaw to a vector and vice versa.
2017-01-23Vector: Add vector.sort(a, b): return box edgesAuke Kok
This function returns the box corners of the smallest box that includes the two given coordinates.
2017-01-21Add show_statusline_on_connect setting (#5084)Loïc Blot
Add show_statusline_on_connect setting
2017-01-20Add chatcommand unregister and override API (#5076)Elijah Duffy
Introduces two functions to unregister and override chatcommands. minetest.unregister_chatcommand("<name>") and minetest.override_chatcommand("<name>", {<redifinition>})
2017-01-18Add minetest.player_exists() (#5064)rubenwardy
2017-01-18Add search to advanced settings (#4806)rubenwardy
* Add search to advanced settings * Press enter again to go to next result * Use keyword based search, auto select best option
2017-01-17Improve priv descriptions (#5047)Ezhh
2017-01-17Remove client-side chat prediction. (#5055)red-001
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
2017-01-16Adjust formspec spacing on the Client tab of the mainmenurubenwardy
2017-01-15Add keyword based search to serverlistred-001
2017-01-15Documentation: Correct biome heat / humidity noise parametersparamat
When the new set of biomes was added in MTGame the 'spread' for heat and humidity noise parameters was increased to 1000, i forgot to update settingtypes.txt and minetest.conf.
2017-01-13Main menu tweaksShadowNinja
2017-01-13Enable mod security by defaultShadowNinja
2017-01-09Add staticdata parameter to add_entity (#5009)Rui
* Add staticdata parameter to add_entity * Add add_entity_with_staticdata to core.features
2017-01-09builtin/.../falling.lua: Avoid crash when hitting unknown nodessfan5
2017-01-07Make column alignment consistent in advanced settings (#5004)Ezhh
2017-01-04Expose and document chatcommands as minetest.registered_chatcommandsrubenwardy
2016-12-31Fix /grant & /revoke not working with custom auth handler (#4974)Dorian Wouters
core.auth_table is not supposed to be accessed directly.
2016-12-28Redo light.cpp.Auke Kok
Remake the light_decode_table. The table starts out without pre-filled in values since those are always discarded by the code apparently. We calculate a pseudo curve with gamma power function, and then apply a new adjustment table. The adjustment table is setup to make the default gamma of 2.2 look decent: not too dark at light level 3 or so, but too dark at 1 and below to be playable. The curve is much smoother than before and looks reasonable at the whole range, offering a pleasant decay of light levels away from lights. The `display_gamma` setting now actually does something logical: the game is darker at values below 2.2, and brighter at values above 2.2. At 3.0, the game is very bright, but still has a good light scale. At 1.1 or so, the bottom 5 light levels are virtually black, but you can still see enough detail at light levels 7-8, so the range and spread is adequate. I must add that my monitor is somewhat dark to begin with, since I have a `hc` screen that doesn't dynamic range colors or try to pull up `black` pixels for me (it is tuned for accurate color and light levels), so this should look even better on more dynamic display tunings.
2016-12-24Process ABMs in a spherical volume instead of cubicLars Hofhansl
Increase active_block_range default to a 3 mapblock radius.
2016-12-22Final update to credits before releaseCraig Robbins
2016-12-21Builtin/../falling.lua: Avoid crash when object pos over limitparamat
If the object pos is over limit, 'add entity' will not add an entity, causing 'obj' to be nil.
2016-12-21Disable mod security by default (closes #4944)sfan5
2016-12-16Mapgen: Make mgv7 the default in UIAuke Kok
The actual menu default comes from defaultsettings.cpp.
2016-12-14Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleysparamat
As mgv7 is now the default mapgen i re-checked its tunnel width on request, discovered they needed to be wider, and have made this change. This commit widens the identical 3D noise tunnels in the other mapgens in exactly the same way.
2016-12-13Mgv7: Change default cave width to 0.09sfan5
2016-12-12Mod dependency lists: Should have platform-independent line breakingBernardo Sulzbach
This fixes a bug existing in modmgr.lua as reported by @Wuzzy2 which caused the mod dependency list to glitch if input was using a line terminator different than the OS default. The C++ code does not need any changes as it already trims CR occurrences on platforms on which the line termination sequence is LF. Taken into account the size of the depends.txt files used, this should not introduce a noticeable performance regression. Fixes #4720
2016-12-12Setting limits: Fix message text in advanced settings tabRogier
It would complain that the value should be higher than the lower bound, when it should be higher than or equal to the lower bound. Similar issue for the upper bound.
2016-12-12View range: Set maximum to 4000 nodesRogier
The network protocol does not support larger than 255 mapblocks.