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2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2020-10-13Give unnamed world names incrementing numbers. Format 'world<number>' (#10247)Paramat
Code created with help from GitHub users sirrobzeroone and pauloue, thank you.
2020-10-09Add a short_description to be used by mods (#8980)DS
2020-10-06Improve the `fsaa` setting description (#10279)Hugo Locurcio
See https://github.com/minetest/minetest/issues/8459.
2020-10-06Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-04Deprecate get_player_velocity and add_player_velocity (#10173)rubenwardy
2020-10-03Lua API: Add register_on_chatcommand to SSM and CSM (#7862)Elijah Duffy
Allows catching a chatcommand call just after the command and the parameters are parsed but before its existence is checked and before the corresponding function is run. Returning `true` from a callback function will prevent default handling of the command leaving mods to handle the command manually.
2020-10-03Reduce the FPS when the window is unfocused (#8837)HybridDog
2020-10-03Chatcommand: Show help message if func returns false without messageHybridDog
#9440
2020-09-29Improve layout of main menu 'local' tab (#10366)Paramat
2020-09-23Ability to remove minetest.after once set (#10103)tenplus1
2020-09-14Remove "generate normal maps" feature (#10313)hecks
Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it
2020-09-03Add 'ores' global mapgen flag (#10276)Paramat
2020-08-30Fix #10349 game crashing if dropped an item with undefined light_source (#10351)Pierre-Yves Rollo
2020-08-30Fix dropped craftitems/tools not using light_source values (#9438)LoneWolfHT
2020-08-29Add vector.offset (#10321)DS
2020-08-27Android: drop simple MainMenu (#10227)Maksim
The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks. Makes the interface consistent and eliminates player confusion.
2020-08-23Auto focus on OK button in main menu error messages (#10300)Vincent Robinson
2020-08-18Allow the ABM time budget to be configurable.Lars
2020-08-17ContentDB: Add Update All and download queuing (#9995)rubenwardy
2020-08-15Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-06Change `last-login` command to show player name in output (#10263)Emojigit
2020-08-05Mapgen Flat: Add caverns, disabled by default (#9913)Paramat
Add the caverns used in V5, V7, Valleys, Carpathian. Disabled by default to not be force-enabled in existing worlds.
2020-07-30Falling: Fix error caused by missing param2SmallJoker
Falling nodes that were spawned prior the recent falling node changes did not require param2. Default to param2 = 0 when none is found in the node data.
2020-07-28Fix incorrect view URL for gamesrubenwardy
package.id is a sanitised combination of author and basename, used to compare remote and local content. Minetest ignores `_game` when comparing game names, so package.id has `_game` removed. This meant that the wrong URL was being generated for View.
2020-07-14Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT
Adds new object crosshair base pack texture
2020-07-08Fix ContentDB menu icons not appearing on Windowssfan5
2020-06-09Some vector functions useful for working with rotations (#9572)NetherEran
* added vector.rotate * added vector.forward_from_rotation and vector.up_from_rotation * added vector.forward_up_to_rotatiton * fixed some bugs and formatting with vector functions * shortened name of some new vector functions and added documentation * made vector.rotate not require a unit vector as axis * fixed crash with vector.forward_up_to_rot * renamed new vector functions, made vector.rotate apply a rotation matrix, old vector.rotate is now called vector.rotate_around_axis * documented vector function changes * removed some whitespace to appease luacheck * implemented and fixed optimization of vector.rotate_around_axis by SmallJoker * added some unit tests for rotation vector functions * clarified that rotation vectors are in radians and according to the left hand rule * hopefully appeased luacheck * renamed rotation_to_horizontal to forward_at_rotation, rotation_to_vertical to up_at_rotation * handled cases where sin or cos are 0 in rotation vector functions * added more comments * clarified documentation of rotation vector functions * added more unit tests * changed way in which vector.rotate_around_axis is adjusted for left handed coordinate systems * made vector.rotate_around_axis actually left handed * unrolled matrix multiplication * removed vector.forward_at_rotation and vector.up_at_rotation * prettified vector.rotate_around_axis, made previous commits not break anything * removed references to removed vector.forward_at_rotation and vector.up_at_rotation * removed documentation of removed vector functions * clarified documentation and fixed styling of rotation vector functions * restyled comments minorly * spelling fixes and some hopefully better comments * allowed 'up' to be missing from vector.directions_to_rotation and removed requirement for unit vectors as arguments * made vector.rotate_around_axis() right handed again for consistency * documented previous changes * made matrix multiplication actually multiply * renamed vector.directions_to_rotation() to vector.dir_to_rotation() * optimized a distance comparison * Fixed potential false positive in unit tests. Co-authored-by: NetherEran <nethereran@hotmail.com>
2020-06-09LuaItemStack: Add __tostring metamethod (#8785)Paul Ouellette
* LuaItemStack: Add __tostring metamethod * Clean up LuaItemStack::checkobject
2020-06-06Fix incorrect extension used for ContentDB thumbnailsrubenwardy
2020-06-06Add HTTP API to main menu (#9998)rubenwardy
2020-06-04Add buttons to ContentDB in game bar and configure world (#9944)rubenwardy
2020-05-29Add minetest.is_creative_enabledWuzzy
2020-05-29Update ContentDB dialog (#9949)rubenwardy
2020-05-27Change item entity collisionbox so that they don't sink into the groundsfan5
2020-05-27Fix falling entity not falling through playerssfan5
2020-05-27Make ContentDB downloads not block the UI (#9948)rubenwardy
2020-05-26Rename “Minimal development test” to “Development Test” (#9928)Wuzzy
2020-05-24Add engine version string to ContentDB API request (#9890)rubenwardy
2020-05-24Add chat_font_size setting (#9736)SmallJoker
Default font sizes are used when the setting value is 0 or below (clamped by Settings).
2020-05-24Fix documentation of emergequeue_limit settingssfan5
2020-05-23Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid
Replace on_auth_fail callback with more versatile on_authplayer Better clarify account login process in Lua API documentation Change initial timestamp for newly registered accounts to -1
2020-05-22Various documentation fixes in settingtypes.txt (#9910)Paramat
Fix incorrect value of 'mgv7_floatland_density'. Use correct spelling of 'persistence'. Move '3d_paralax_strength' into correct section (3D mode). Refer to 'active_object_send_range_blocks' instead of non-existent 'active_object_range'.
2020-05-19Rework functionality of leveled nodes (#9852)Wuzzy
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-17builtin: Move common/async_event.lua to mainmenu/async_event.luasfan5
It only works in the context of the mainmenu.
2020-05-17Add core.open_url() to main menu API (#8592)rubenwardy
2020-05-16Error msg if trying to teleport attached player (#9824)Wuzzy
2020-05-14Add new Mapgen V7 floatland implementation (#9296)Paramat
Floatland structure is vertically-compressed 3D noise. Uses a lacunarity of 1.618 (the golden ratio) for high quality noise. Floatlands appear between user-settable Y limits, with smooth tapering at each limit. Simple user-settable density adjustment. Shadow propagation is disabled in and just below floatlands, no shadows are cast on the world surface. Can be reconfigured to create a solid upper world layer between the Y limits, lakes/seas can be optionally added to this.
2020-05-14Add chat_log_level setting (#9223)SmallJoker
Log all higher levels in LogOutputBuffer Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
2020-05-14Item Entity: Add message to moveresult assertion (#9797)rubenwardy