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2018-02-25is_area_protected: Rename from intersects_protection (#7073)SmallJoker
* is_area_protected: Rename from intersects_protection Return first protected position Clarify docs: Mods may overwrite the function
2018-02-21Settingtypes.txt: Fix valleys dungeon ymax errorparamat
2018-02-20Dungeons: Add Y limits in all mapgensparamat
Preserve the upper limit used in mgvalleys.
2018-02-20Delete world dialog: Move buttons to avoid double click deletionMuhammad Rifqi Priyo Susanto
Move confirmation delete button to never overlap initial delete button, to avoid world deletion by accidental double click.
2018-02-19/shutdown can't do countdown when using reconnect and/or shutdown message ↵dopik
(#7055) Delay was converted from the param string and not the delay value, thus never using the actual given delay value when used in combination with other string values in the param, in this case reconnect and the shutdown messsage.
2018-02-19Add a refresh button to the serverlist (#6957)Tre
* add refresh button * Make search and refresh buttons smaller * Change to image button
2018-02-18Fix "Ignoring CONTENT_IGNORE redefinition" warning (#4393)you
minetest.override_item still passes to core
2018-02-15Add `on_auth_fail` callback (#7039)red-001
Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-13Item entity: Delete in 'ignore' nodesparamat
2018-02-13Falling.lua: Delete falling node entities on contact with 'ignore'paramat
Prevents falling node entities entering the ignore at a world edge and resting on unloaded nodes 16 nodes below, unreachable, undiggable and still being processed by 'on step' because they don't revert to nodes.
2018-02-08Allow dumping userdata (#7012)you
2018-02-08Move `setlocale` from Lua to C++.red-001
2018-02-08Add main_menu_style settingPorygonZRocks
2018-02-05Add minetest.is_player (#7013)you
* Add minetest.is_player * First use for is_player
2018-02-05Item entity: Prevent motion in ignore nodesparamat
2018-02-04Add kill chat command (#6992)Wuzzy
Replace minetest.* with core.* in 1 file
2018-01-30Add Android drivers to the video_driver drop-down menuWayward One
Adds the Android video drivers ogles1 and ogles2 to the video_drivers drop-down menu
2018-01-29Make chat command + privilege help slightly more accurate (#6964)Wuzzy
* Make chat command help slightly more accurate * Slightly more accurate privilege help * Simplify command/priv help * More command/priv help tweaks
2018-01-25Main menu: Change tabs to 'Start Game' and 'Join Game' (#6955)Tre
2018-01-23Add missing languages from menu (#6953)Muhammad Nur Hidayat Yasuyoshi (MNH48.com)
The following languages exist in Minetest PO folder were missing from the selection menu: - dv (Dhivehi) - ms (Malay) - sl (Slovenian) - sv (Swedish) - sw (Swahili)
2018-01-23Intersects_protection(): Move from Minetest Game to builtin (#6952)Paramat
A useful function that applies 'core.is_protected()' to a 3D lattice of points evenly spaced throughout a defined volume, with a parameter for the maximum spacing of points.
2018-01-21[CSM] Remove `on_connect` callback (#6941)red-001
Fixes #6939
2018-01-12Revert "Add an active object step time budget #6721"Lars Hofhansl
This reverts commit 9c669016d1578a5c62f932c6ccb7a2b4b1e21f0a. See #6907
2018-01-12Settingtypes.txt: Correct value of 'max block send distance'paramat
2018-01-04Mgv7: Add docs for the new floatland exponent parameterparamat
2017-12-26Advanced settings: Add range check for float typeMuhammad Rifqi Priyo Susanto
2017-12-26Add check to pause game on lost window focusrubenwardy
2017-12-22Fix error if setting menu_last_game is not a valid gamenOOb3167
2017-12-21Vector functions: Fix vector.direction() function, improve documentation (#6801)Paramat
vector.direction() now returns a normalised vector with direction p1 to p2.
2017-12-17Adjust default console heightEzhh
#6797
2017-12-16Give subgames the ability to disallow specific mapgens (#6792)Ezhh
2017-12-16Change Normal Map setting to be less ambigousTre
2017-12-14Add callback to preserve node metadata as item metadataashtrayoz
2017-12-12Builtin: Fix handle_node_drops crash with nil diggerSmallJoker
2017-12-11CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot
* CSM fixes: load mods after flavours & add flavour to block mod loading * Don't permit to load mods twice * Prepare builtin integrity global algorithm * Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour * flag typo fix * Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids
2017-12-09Pointed thing to face pos: Use 'eye height' object property (#6754)Paramat
2017-12-06Add an active object step time budget #6721Lars Hofhansl
This can be set via the active_object_interval option.
2017-12-06Add coloured logs (#4549)you
The setting log_colour can be used to en-/disable or autodetect it.
2017-12-06Auth handler: Player deletion & Iterator (#6741)sfan5
* Add player deletion method to auth handler (fixes #6653) * Support iterating over the auth database There was no way to do this previously and a recent commit broke doing this the "hacky" way by accessing `core.auth_table`.
2017-12-04Zoom: Set zoom FOV per-player using a player object propertyparamat
Remove player object property 'can zoom'. Add player object property 'zoom fov'. Remove clientside setting for 'zoom fov'. Object property default is 15 degrees in creative mode, zoom disabled in survival mode. Needed due to zoom now loading and/or generating distant world according to zoom FOV. Update object properties serialisation version to 3.
2017-12-03Document extended meaning of active_object_send_range_blocks setting.Lars Hofhansl
2017-12-01Make core.auth_table private and structure builtin/auth.luasfan5
If you give modders the ability to do something, they will...
2017-11-27Light curve: Add and tune mid boost gaussianparamat
Create a closer match to the light curve of 0.4.16 stable. Results in darker shadows while maintaining the 'brightness' and light spread.
2017-11-24Clearobjects: Send progress messages to terminal using actionstreamparamat
Change default mode to 'quick' as 'full' can lock up a server for a long time.
2017-11-21core.rotate_node: Run callbacks like with any regular placed node (#6648)SmallJoker
2017-11-19Mainmenu: Improve button alignmentezhh
2017-11-14Mainmenu: Make capitalisation consistent in mainmenu and advanced settingsezhh
2017-11-14Sounds: Add falling node soundsAuke Kok
Falling nodes should make a sound. This can only be done here, so for simplicity we just call the sound_play() here with the node place sound. We ignore any gain value in the sound spec since a falling node should be loud, so the 1.0 default gain makes sense here.
2017-11-13Improve Settings tab button alignmentsezhh
2017-11-12Remove incorrect entry from settingtypesEzhh