Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-04-12 | Add `vector.in_area()` utility function (#13390) | AFCMS | |
2023-04-11 | Remove formspec_default_bg_color/opacity settings (#13419) | rubenwardy | |
These settings are unnecessary. They only apply when formspecs don't have a background/bgcolor set. In practice, most games do theme their GUIs. Removing low value settings simplifies code and improves UX by decluttering the settings menu Split out from #12140 | |||
2023-04-08 | Drop ENABLE_GLES option | sfan5 | |
ENABLE_GLES predates forking Irrlicht. Its primary use was to distinguish Irrlicht-ogles from upstream version as Minetest could be compiled with either. That's not necessary anymore and gets in the way sometimes. | |||
2023-04-08 | Move video_driver default selection to runtime | sfan5 | |
2023-04-02 | Revert "Enable connected glass by default (#13242)" | SmallJoker | |
This reverts commit a93f3542d92e87c3d728f067358e6f42b31cfe96 for the upcoming 5.7.0 release. See https://github.com/minetest/minetest/issues/8290 for a detailed discussion. | |||
2023-03-30 | Return 'loops' occlusion culler under a setting (#13352) | x2048 | |
* Add occlusion_culler setting to minetest.conf.example * Add raytraced occlusion culling to 'loops' algorithm --------- Co-authored-by: sfan5 <sfan5@live.de> | |||
2023-03-29 | Update credits tab and mailmap | sfan5 | |
2023-03-27 | Fix core.item_eat for same-item replace_with_item and split stacks before ↵ | DS | |
dropping (#13286) The replace_with_item can be added to the slot of the wield item, which is afterwards overwritten. This causes item loss. | |||
2023-03-24 | Add Indonesian translation of builtin | Muhammad Rifqi Priyo Susanto | |
2023-03-24 | Add Malay translation of builtin | Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi (MNH48) | |
2023-03-24 | Return shadow_sky_body_orbit_tilt setting | x2048 | |
Used as a default value when the game does not change the value via API (e.g. legacy server) | |||
2023-03-16 | Remove default keybind for pitchmove (#13319) | Gregor Parzefall | |
2023-03-16 | Fix empty port assertion error in 'Join Game' menu | olive | |
Pressing "Register" when the port field was empty led to an assertion error inside `create_register_dialog`, it was simply checking the port was a number. | |||
2023-03-11 | Update German translation of builtin | Wuzzy | |
2023-03-11 | Update builtin locale | Wuzzy | |
2023-03-11 | Scale culler steps proportionally to the mesh sizes (#13250) | x2048 | |
2023-03-05 | Minor adjustments now that OpenGLES 2 is the default driver on Android (#12391) | ROllerozxa | |
2023-03-02 | Enable connected glass by default (#13242) | PrairieWind | |
2023-02-27 | Add minetest.get_player_window_information() (#12367) | rubenwardy | |
2023-02-26 | Sky: transmit body_orbit_tilt to client. (#13193) | sofar | |
This obsoletes the current client-side setting entirely. The server can transmit the tilt to the client directly and will send 0.0f as default value. Co-authored-by: x2048 <codeforsmile@gmail.com> Co-authored-by: sfan5 <sfan5@live.de> | |||
2023-02-18 | Say /setpassword is insecure | Vitra Suchovich | |
2023-02-08 | Generalize mesh chunking, and make it configurable. (#13179) | lhofhansl | |
* Generalize mesh chunking. Set 3x3x3 chunks. * Make mesh chunk size configurable... Default to 1 (off). * Extract all mesh grid maths into a dedicated class --------- Co-authored-by: x2048 <codeforsmile@gmail.com> | |||
2023-01-23 | Remove the 'loops' occlusion culler (#13169) | x2048 | |
2023-01-23 | Decrease minimum for repeat_place_time (#13165) | DS | |
2023-01-16 | Fix Enter key after creating a new world (#12997) | Muhammad Rifqi Priyo Susanto | |
Prevents Enter key or "double-click" event to play the world just after creating a new world | |||
2023-01-10 | Error when string.split is given empty separator (#13132) | Jude Melton-Houghton | |
2023-01-09 | Always set globals in __newindex (#13131) | Jude Melton-Houghton | |
2023-01-06 | Add dynamic exposure correction (#12959) | x2048 | |
* Add uniform for frame delta time * Adjust exposure in logarithmic (EV) space * Add network support and LUA API * Add testing mod | |||
2023-01-06 | Occlusion culling algorithm based on recursive descend (#13104) | x2048 | |
Co-authored-by: DS <vorunbekannt75@web.de> | |||
2022-12-27 | Use multiple threads for mesh generation (#13062) | x2048 | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-12-25 | Allow saturation to be controlled by the server. (#13075) | lhofhansl | |
2022-12-25 | Fully remove pageflip 3D mode (#13074) | ROllerozxa | |
2022-12-25 | Fix join game tab being slightly shorter than the others (#13073) | ROllerozxa | |
2022-12-24 | Add callback on_mapblocks_changed | Jude Melton-Houghton | |
2022-12-15 | Use a Lua error handler that calls tostring (#11913) | Jude Melton-Houghton | |
2022-12-04 | Remove Irrlicht documentation URL from key settings (#13010) | sfan5 | |
2022-12-03 | Fix startup after removing last game (#13015) | Jude Melton-Houghton | |
2022-12-03 | Let mods choose a forceload limit (#13002) | Jude Melton-Houghton | |
2022-11-30 | Avoid resetting music when dialog opens (#13003) | Jude Melton-Houghton | |
2022-11-29 | Fix /help privs checks (#13008) | Jude Melton-Houghton | |
2022-11-29 | Have minetest.debug call tostring (#13004) | Jude Melton-Houghton | |
2022-11-24 | Deprecate special handling of `${key}` syntax in metadata values (#12970) | Jude Melton-Houghton | |
2022-11-24 | Add support for attached facedir/4dir nodes (#11432) | Wuzzy | |
2022-11-20 | Improve ABM and LBM registration error handling (#12969) | Jude Melton-Houghton | |
2022-11-18 | Add configurable saturation (#12865) | lhofhansl | |
* Add configurable saturation Co-authored-by: Pevernow <3450354617@qq.com> Co-authored-by: x2048 <codeforsmile@gmail.com> Author: Lars <larsh@apache.org> | |||
2022-11-09 | Fix typos and en_US/en_GB inconsistency in various files (#12902) | Abdou-31 | |
2022-11-02 | Improve bloom effect (#12916) | x2048 | |
* Remove the built-in exposure factor of 2.5 * Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom) * Add luminance scaling for bloom layer to simulate HDR * Add setting to control bloom strength | |||
2022-10-30 | Enable negative values for sun/moon orbit tilt (Northern hemisphere) (#12904) | x2048 | |
2022-10-22 | Add VoxelArea() constructor (#12886) | Jude Melton-Houghton | |
2022-10-18 | Implement vector and node conversion in Lua (#12609) | Jude Melton-Houghton | |
Co-authored-by: sfan5 <sfan5@live.de> |