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2022-01-30Use virtual paths to specify exact mod to enable (#11784)rubenwardy
2022-01-30Update credits for 5.5.0 release (#12001)sfan5
2022-01-30Get rid of `basic_debug` last minutesfan5
This isn't a revert but rather just disables the codepaths. also see #12011
2022-01-30Update German builtin translationWuzzy
2022-01-30Update builtin translation templatesWuzzy
2022-01-30Fix Minetest logo when installed system-wideROllerozxa
2022-01-30Raise max mapgen limit constant to align with mapblock sizesfan5
2022-01-29Disable dynamic shadows for the 5.5.0 releaseSmallJoker
The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development.
2022-01-27Builtin: Sanity-check /time inputs (#11993)SmallJoker
This enforces the documented bounds for the /time command.
2022-01-19Free arguments of cancelled minetest.after() jobssfan5
2022-01-19Main menu: Fix automatic dependency enables on doubleclickSmallJoker
When mods were toggled by double-click, the hard dependencies were no longer enabled automatically. However, the 'Enabled' checkbox did still work. This commit restores the behaviour as seen before commit c401a06
2022-01-09Mainmenu game-related changes (#11887)sfan5
fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken)
2022-01-08Fully remove bitmap font support (#11863)sfan5
Freetype is now a build requirement.
2022-01-02Fix vector.from_string returning a table without vector metatableDesour
2021-12-30Improve TTF support for pixel-style fonts (#11848)Vincent Robinson
2021-12-29Add more neighbors on mesh update (#6765)Vitaliy
2021-12-19Use defined evaluation order in profilerJude Melton-Houghton
See https://github.com/LuaJIT/LuaJIT/issues/238
2021-12-18Don't let HTTP API pass through untrusted functionsfan5
This has been a problem since the first day, oops.
2021-12-15Fix eat sound not playing if eating last of stacksfan5
2021-12-13Fix URL escaping in content storesfan5
2021-12-10Update German locale translationWuzzy
2021-12-10Update builtin localeWuzzy
2021-12-01Improve error message if using "/help --" (#11796)Wuzzy
2021-11-26Implemented disconnect_player (#10492)Corey Powell
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-26Remove unused Direct3D shader error/warning (#11793)ROllerozxa
2021-11-22Allow for Game-Specific Menu Music (#11241)ExeVirus
2021-11-01Localize error messages in mainmenu (#11495)Riceball LEE
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-10-31Fix number of tool uses being off by 1..32767 (#11110)Wuzzy
2021-10-31Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN
2021-10-25Fix item duplication if player dies during interact callback (alternative) ↵sfan5
(#11662)
2021-10-22Fix incorrect error message in core.encode_pngsfan5
2021-10-07Move instead of copy during content install if possiblesfan5
2021-10-07Move archive extraction in content store to async jobsfan5
2021-10-07Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d
This adds an environment variable MINETEST_MOD_PATH. When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
2021-10-05List only jpg and png as screenshot format options (#11675)HybridDog
The other formats are no longer supported in Minetest Irrlicht.
2021-10-01Add an option `-t` to force text output in /helpPedro Gimeno
This also improves detection of whether formspecs are available.
2021-09-26Update builtin locale files (#11650)Wuzzy
2021-09-26Fix several typos in settingtypes.txt (#11623)Wuzzy
2021-09-26Touch UI support for desktop builds (#10729)TheBrokenRail
2021-09-19Add feature table entry for new dynamic media APIsfan5
2021-09-10Split vector.new into 3 constructorsDS
2021-09-09Dynamic_Add_Media v2 (#11550)sfan5
2021-09-01Fix falling mesh nodes being half size (#11389)Wuzzy
2021-08-31Switch MapBlock compression to zstd (#10788)lhofhansl
* Add zstd support. * Rearrange serialization order * Compress entire mapblock Co-authored-by: sfan5 <sfan5@live.de>
2021-08-28Async-related script cleanupssfan5
2021-08-27Add group-based tool filtering for node drops (#10141)Treer
Supports both AND and OR requirements, e.g. * "a tool that's in any of these groups" * "a tool that's in all of these groups"
2021-08-27Optimize vector length calculations (#11549)Lean Rada
2021-08-12Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative ↵Hugues Ross
Mode"/"Host Server" checkboxes (#11524) This adds support for disable_settings to game.conf. In this you can specify a list of settings that should not be visible in the "local game" (or however it is called nowadays) tab. Enable Damage, Creative Mode and Host Server are supported. Co-authored-by: Wuzzy <Wuzzy2@mail.ru> Co-authored-by: Aaron Suen <warr1024@gmail.com> Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-08-09Remove statement semicolons from a lua scripthecks
2021-08-02ContentDB: Add support for package aliases / renaming (#11484)rubenwardy