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2019-09-04Force item entities out of solid nodes (simpler) (#8885)sfan5
2019-09-01'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847)Muhammad Rifqi Priyo Susanto
2019-08-28Various settingtypes.txt improvements (#8867)Paramat
Improve 'readable' setting names for waving water settings. Change 'near plane' to 'near clipping plane'. Document physics settings. mgv6_spflags: Change 'new biome system' to 'snowbiomes flag' for clarity. Add missing 'noflat' flag to default flags.
2019-08-23Fix default hand definition not using wieldhand.pngWuzzy
2019-08-14Fix undeclared global warning because of _ (#8798)DS
2019-08-10Add player knockback on punch to builtinsfan5
2019-08-08Builtin UI: Move box element to ensure correct draw orderSmallJoker
2019-08-08Allow customizing chat message format (#8529)ANAND
2019-08-07Fix usage of wrong variable in builtin chat command handling (#8762)Beha
This was introduced in commit 8e75785 and resulted in chat commands not returning their output text.
2019-08-06Add luacheck to check builtin (#7895)rubenwardy
2019-08-03Add styles to most elementsrubenwardy
2019-08-03Add style[] tag with button supportrubenwardy
2019-08-02Builtin: Forward old return valuesSmallJoker
Was forgotten in 69bf964.
2019-08-01Mainmenu: Use textarea in error formspecsSmallJoker
2019-08-01Group "immortal" also protects players from damageWuzzy
Document new meaning of immortal=1 for players Disable breathing if player is immortal Hide builtin statbars if player immortal (delayed) Co-authored-by: ClobberXD <ClobberXD@gmail.com>
2019-07-27Check for 'action' field in ABMs & LBMsSmallJoker
2019-07-25Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705)Paramat
v6 always last to discourage selection. Special mapgens flat, fractal, singlenode, next to last. Of these, singlenode last to discourage selection. Of the remaining, v5 last due to age, v7 first due to being the default.
2019-07-25Mgfractal: Make non-fractal terrain optional (#8702)Paramat
Enabled by default. Only allow spawn on fractal, not on seabed terrain. Various codestyle and comment improvements.
2019-07-20Add /help formspec for commands and privileges (#8385)SmallJoker
* Trigger for 'all' as well * Add description textarea, double-click to copy
2019-07-20Document the deprecation of hardcoded cave liquids (#8692)Paramat
2019-07-16Use vector.dot and vector.cross in vector.angleHybridDog
2019-07-16Add vector.dot and vector.crossHybridDog
Mostly copied from MarkuBu's code
2019-07-14Docs: Clarify where to check for 'protection_bypass' (#8675)SmallJoker
2019-06-27Increase upper limit of display_gamma to 10 (#8618)ANAND
2019-06-19Mapgen Carpathian: Add optional rivers (#7977)Paramat
Rivers are disabled by default and will not be added to existing worlds. Rewrite getSpawnLevelAtPoint() to be simpler and more consistent with generateTerrain().
2019-06-10Use CDB author and name in installed package's config (#8550)Paul Ouellette
They are used for tracking the package, so should match ContentDB.
2019-06-10Save forceloaded blocks file periodically (#8535)Thomas Rudin
saves the forceloaded blocks periodically. checks every 10 seconds if the forceloaded blocks got changed in-game and persists them on-disk if that's the case
2019-06-07Remove modstore leftovers. Fix core.show_path_select_dialog documentation ↵DS
(#8572) This was forgotten in #5852.
2019-06-06HTTP API: Allow binary downloads and headers (#8573)SmallJoker
Add minetest.features.httpfetch_binary_data
2019-06-01Dungeons: Settable density noise, move number calculation to mapgens (#8473)Paramat
Add user-settable noise parameters for dungeon density to each mapgen, except V6 which hardcodes this noise parameter. Move the calculation of number of dungeons generated in a mapchunk out of dungeongen.cpp and into mapgen code, to allow mapgens to generate any desired number of dungeons in a mapchunk, instead of being forced to have number of dungeons determined by a density noise. This is more flexible and allows mapgens to use dungeon generation to create custom structures, such as occasional mega-dungeons.
2019-05-04builtin/../register.lua: Abort make_wrap_deregistration if param is invalidANAND
2019-04-13World start time: Move to first full light (day night ratio = 1000) (#8410)Paramat
6125 is the time of first full light according to 'get_node_light()', and the time of first full light visually when basic shaders are on. This is the optimum default new world start time, taking all possible games into account. The previous time assumed a game similar to Minetest Game. Games should set this setting themselves according to their needs.
2019-04-03Change pitch fly binding to 'P', add to change keys menu (#8314)rubenwardy
2019-03-27Optimize core.after in a simple way (#8351)DS
2019-03-27Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat
Makes the liquid waving shader per-nodedef like waving leaves/plants, instead of being applied to all liquids. Like the waving leaves/plants shaders, the liquid waving shader can also be applied to meshes and nodeboxes. Derived from a PR by t0ny2.
2019-03-20Document 'highly unstable' mapgens instead of 'stable' mapgens (#8404)Paramat
2019-03-17num_emerge_threads: Fix documentation of automatic selectionparamat
2019-03-17core.after: Improve assertion message (#8388)ANAND
2019-03-17Builtin: Add vector.angle(). Returns the angle between 2 vectors (#7738)ANAND
2019-03-14num_emerge_threads: Warn of crashes when > 1 (#8357)Paramat
2019-03-07World config: Make depends easier to read (#7396)HybridDog
* Do not always show every depends textfieds When there are no dependencies, it does not longer show an empty list. * Adjust the list height to avoid a scrollbar when possible * change minimum height and no dependencies message * Do not get depends for modpacks
2019-03-05Change 'num_emerge_threads' default to 1 (#8303)Paramat
2019-03-05Add math.factorial (#8298)HybridDog
2019-03-05Add sounds for falling and attached nodes (#7719)DS
* Add sounds for falling and attached nodes The sound specified in `node_definition.sounds.fall` is used. When a falling node is spawned at a position or an attached node drops, the sound is played at this position. * allow all sorts of soundspecs
2019-03-05Hide uninstall package button on unmodifiable paths (#8255)rubenwardy
2019-02-23Update minetest.conf.example and settings_translation_file.cpp (#8278)Paramat
2019-02-23Settingtypes.txt: Remove 2 lines missed in a recent commit (#8277)Paramat
2019-02-23Remove 's' from 'automatic forwards' (#8272)ANAND
2019-02-22Content store: Ignore '_game' in game names in ID generation (#8270)rubenwardy
Fixes 'install' button continuing to be displayed after installing a game whose name ends with '_game'.
2019-02-18Update gamebar on tab enter (#8192)Paul Ouellette