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2013-07-08Fix header not beeing shown except on singleplayer tabsapier
2013-07-08Fix serverlist not beeing escaped correctlysapier
Always use address for server Fix first (empty) element beeing selected after deleting last world
2013-07-08fix crash on play/start with empty world listsapier
make enter button work in create world dialog
2013-07-08Make sure that coordinates passed to /teleport are actual numbersPilzAdam
2013-07-07Move math.hypot() to misc_helpers.lua and fix zero-division errorShadowNinja
2013-07-07Lua main menu: Fix world creation dialogkwolekr
2013-07-08Set numeric locale in Lua in main menuPilzAdam
2013-07-07Fix many formspec menu bugssapier
2013-07-07Fix parseColor, change remaining colorkeys to new format, fix Contributor listSfan5
2013-07-07Handle 0 vectors in vector.normalize()ShadowNinja
2013-07-07Add vector helpersShadowNinja
2013-07-06Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorSfan5
2013-07-03Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new ↵kwolekr
worlds not saving index
2013-07-02Replace C++ mainmenu by formspec powered onesapier
2013-07-02Remove unnecessary debug output in node_dig()PilzAdam
2013-07-02Infinite tools in creative modeLord89James
2013-06-28Add Lua VoxelArea methods: contains, containsp, containsikwolekr
2013-06-28Add voxelarea.lua helper to builtinkwolekr
2013-06-27Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr
2013-06-18Restore old output format of dump()Diego Martínez
2013-06-15Fix crash in dump() when index is a tablekhonkhortisan
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-01Fix minetest.featuresPilzAdam
2013-05-01Add a Way of checking for specific Feature with Lua Adds ↵Sfan5
minetest.get_feature() and minetest.has_feature()
2013-04-23Add option to not prepend "Server -!- " to messages sent with ↵ShadowNinja
minetest.chat_send_player()
2013-04-08Use system wide LuaJIT if aviable.RealBadAngel
2013-04-05Only enqueue falling nodes if they really want to fallPilzAdam
2013-04-05unkn own block -> unkn own nodekhonkhortisan
2013-04-05Add private messaging with /msgShadowNinja
2013-04-05Use the nodebox as selection box if it's not set manuallyDiego Martínez
2013-04-05Add a delay to nodeupdate()PilzAdam
2013-04-02Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt ↵PilzAdam
return it
2013-03-30Don't grant priveleges to non-existent players.0gb.us
When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
2013-03-29Fix node replacement in not-quite-loaded chunks0gb.us
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2013-03-19Allow falling nodes to pass through solid "buildable_to" nodes.Splizard
2013-03-19Prevent passing nil to unpack() in minetest.afterPilzAdam
2013-03-17Allow minetest.after to take a variable number of argumentsJeija
2013-03-05Allow any character in formspec strings with escape charkwolekr
2013-03-03Fix pickup of dropped items when the player only takes a part of themPilzAdam
2013-02-21Drop nodes as items when dugged and no room in inventory and dont remove ↵PilzAdam
dropped items when no room in inventory
2013-02-19Dont drop tools on rightclickPilzAdam
2013-02-18Set numeric locale for LuaIlya Zhuravlev
2013-02-13Fix minetest.item_place_node() and minetest.item_drop() to always return an ↵PilzAdam
ItemStack
2013-02-13Fix to on_rightclick not able to change wielded_itemRealBadAngel
2013-01-27Dont call on_rightclick() if sneak is pressedPilzAdam
2013-01-12Fix spread of items in falling codePilzAdam
2013-01-04Add on_rightclick(pos, node, clicker) callback for nodesPilzAdam
2012-12-17Add ability to change the itemstack in placenode callbacksPilzAdam
2012-12-15Fix item entity's collision with nodeboxesjordan4ibanez
2012-12-11Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam