aboutsummaryrefslogtreecommitdiff
path: root/builtin/game/item.lua
AgeCommit message (Collapse)Author
2016-01-07Liquids: Flow into and destroy 'floodable' nodesparamat
Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua
2015-12-20Fix missing localization for objHybridDog
2015-12-02Add on_secondary_use when right clicking an item in the airAlex Ford
2015-11-12Add the player name to dropped itemsRobert Zenz
The player name is now added in the field "dropped_by" on the created entity.
2015-10-04Added minetest.wallmounted_to_dirFernando Carmona Varo
2015-09-29Some map border related fixesest31
1. Check for entity addition success in spawn_item implementation 2. Check for success in item_drop callback, so that the player doesn't lose the item if they are outside bounds and try to drop it. 3. When existing player joins game, check that their position is inside map bounds. If not, set their position to the return value of findSpawnPos(). 4. Make findSpawnPos() respect the border 2 fixes a lua crash if a player drops an item outside map bounds. 3 fixes an assertion crash if a player leaves when being outside map bounds, and then rejoins.
2015-08-12SAPI: Track last executed mod and include in error messageskwolekr
2015-02-16Fix minetest.item_eat's replace_with_item, fixes #2292rubenwardy
2014-06-10New feature: drop a item instead a stack while...Lord89James
sneaking
2014-05-26Add item eat callbackrubenwardy
2014-05-08Use "core" namespace internallyShadowNinja
2014-05-07Organize builtin into subdirectoriesShadowNinja