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path: root/builtin/game/forceloading.lua
AgeCommit message (Collapse)Author
2022-12-03Let mods choose a forceload limit (#13002)Jude Melton-Houghton
2021-05-30Use safe_file_write to save forceloaded blockssfan5
2019-08-06Add luacheck to check builtin (#7895)rubenwardy
2019-06-10Save forceloaded blocks file periodically (#8535)Thomas Rudin
saves the forceloaded blocks periodically. checks every 10 seconds if the forceloaded blocks got changed in-game and persists them on-disk if that's the case
2017-05-06Use a settings object for the main settingsShadowNinja
This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
2016-10-03Forceloading: Transient forceloadsraymoo
Adds a flag to forceload_block which lets you turn off persistence for that forceload.
2016-07-26Builtin: Add core.MAP_BLOCKSIZE constantTim
2014-07-13Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726Novatux
2014-05-08Use "core" namespace internallyShadowNinja
2014-05-07Organize builtin into subdirectoriesShadowNinja