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path: root/builtin/game/features.lua
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2020-03-05Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ↵Wuzzy
nodes (#9339) * Fix pathfinder fail when startpos is over air * Note down pathfinder restrictions * Implement real A* search * Pathfinder: Implement buildPath non-recursively * Update find_path documentation * Pathfinder: Check if jump path is unobstructed * Pathfinder: Fix drop check first checking upwards * Pathfinder: Return nil if source or dest are solid * Pathfinder: Use priority queue for open list
2019-09-21Fix AreaStore's IDs persistence (#8888)SmallJoker
Improve documentation Read old formats Fix free ID function. Return first gap in map
2019-09-14Formspecs: Introduce formspec_version to modsSmallJoker
2019-06-06HTTP API: Allow binary downloads and headers (#8573)SmallJoker
Add minetest.features.httpfetch_binary_data
2019-01-19Remove incorrect feature flag (#8086)Paul Ouellette
And document the versions that introduced the features.
2018-08-12Feature check for commit ac4884c3d677ef51bcce47f95ccd49d874022692 (#7618)zeuner
adds `entity_independent_selectionbox` to minetest.features
2018-03-29Optional alpha channel support for entitiesstujones11
2017-01-17Remove client-side chat prediction. (#5055)red-001
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
2017-01-09Add staticdata parameter to add_entity (#5009)Rui
* Add staticdata parameter to add_entity * Add add_entity_with_staticdata to core.features
2016-03-07Add AreaStore custom ID APIShadowNinja
2015-09-03Small fixes of minetest.has_featureRui
2014-07-29Rework texture generating code, add texture grouping via ( ... )sfan5
2014-05-08Use "core" namespace internallyShadowNinja
2014-05-07Organize builtin into subdirectoriesShadowNinja