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2015-02-18Bump version to 0.4.12Perttu Ahola
2015-02-18Update missing files for Android.mkLoic Blot
2015-02-18Android build fixLoic Blot
2015-02-12main.cpp rework * Move ClientLauncher class to a dedicated file * ↵Loic Blot
ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
2015-02-11Fix Android build since a704c04f00bfea4b77550169fa08105c2ee0dfd0Oxh. ok @zeno-Loic Blot
2015-01-15Android, build: Update curl to 7.40.00sapier
2015-01-13Fix Android crash on keyboard connection change.Kodexky
2015-01-11Increase stepheight on android by 0.5 to smoothen movementsapier
2015-01-08Fix armv7 using arm arch while arm uses armv7sapier
2015-01-07Switch android build to external sqlite3sapier
2015-01-06Fixes for androidsapier
Copy only minetest_game to apk by default Don't copy .git and .svn folders to apk Fix bouncing asset copy scrollbar due to long filepaths Reenable font scaling to fix broken menu on high dpi screens Implement minetest loglevel to android loglevel mapping Disable touch digging while moving around
2015-01-05Fix broken android version due to new openssl not linking correct to curlsapier
2015-01-04Switch to official openssl version and update to 1.0.1jsapier
2015-01-02Speedup initial android startup on some devices by factor 10 or moresapier
2014-12-24Bump version to 0.4.110.4.11kwolekr
2014-12-01Add fontengine.cpp to Android.mkKahrl
2014-11-25Fixes for Android build errors. Enable sensor landscape rotation.KodexKy
Fix typo in Android Makefile ndk path. Fix touchscreen parts of game.cpp to work after Zeno's refactor. Fix isdigit and isspace overload conflict with Android Irrlicht in string.h Enable sensor landscape rotation in Android Manifiest. Add mapgen v5 to Android build. Fix Makefile not checking leveldb. Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
2014-11-01Split up mapgen.cppkwolekr
2014-09-21Split settings into seperate source and header filesShadowNinja
This also cleans up settings a bit
2014-08-16Makefile support for build without leveldbsapier
2014-07-16Fix error handling on inconsistent client ready messagesapier
Fix android makefile to provide a correct dummy githash if detection fails
2014-07-16Fix android build after removal of indev and math mapgensapier
2014-07-06Update version numbers for 0.4.10sapier
2014-07-06Switch android to leveldb as sqlite3 is broken and fails to save any ↵sapier
mapblock there
2014-06-29Add support for Android 2.3+sapier
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!