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2015-06-11Reposition irrlicht timestamp in makefileest31
2015-05-18Split ObjDef/ObjDefManager out to objdef.cppkwolekr
2015-05-16Add mod securityShadowNinja
Due to compatibility concerns, this is temporarily disabled.
2015-05-15Fix libgmp for Androidest31
Android terminated immediately after start since commit 181f7baa453c58d4070de7196fd74663110946a8 because library wasn't loaded, and libminetest.so required libgmp.so.10 instead of libgmp.so. The second issue has been solved by the linker flags.
2015-05-11Make early protocol auth mechanism generic, and add SRPest31
Adds everything needed for SRP (and everything works too), but still deactivated, as protocol v25 init packets aren't final yet. Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25 inside networkprotocol.h.
2015-05-11Add LibGMPest31
Uses system provided libgmp if found, if not it falls back to mini-gmp.
2015-05-08Tests: Add schematic unittestskwolekr
Improve schematic file-saving interface Add ability to create temporary test files
2015-05-05Tests: Add NodeResolver unittestskwolekr
Minor misc. NodeResolver cleanups Prefix faux content type constants for testing with t_ to avoid confusion or name collisions
2015-05-03Tests: Add ObjDef unittestskwolekr
2015-04-29Fix MSVC compatibilitykwolekr
Make sure to include random unittests in android builds, too Use SWAP() macro Ensure that negative ranges are tested as well in random unittests
2015-04-26Tests: Modularize unit testingkwolekr
Split unit tests into separate files under src/unittest/ Give better unittest diagnostics Clean up some code
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
2015-04-01Clean scaling pre-filter for formspec/HUD.Aaron Suen
2015-03-29Fix Android build-related bugsCraig Robbins
E.g. Sound and freetype always being disabled, redefinition of pre-processor directives
2015-03-27Clean up and tweak build systemShadowNinja
* Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
2015-03-23Fix Android build on 32 bitest31
Remove the --system=linux-x86_64 which isn't neccessary on 64 bit, as, when given no --system parameter, the standalone-toolchain.sh script figures out the platform on itself. Naturally, the hardcoded setting broke android building on 32 bit systems.
2015-03-17Remove Android makefile ugly make -j hackLoic Blot
2015-03-16Bump android version codeLoic Blot
2015-03-16Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot
* Requested by @Zeno- * Approved by @nerzhul
2015-03-15Android Makefile update backported from stable-0.4 with minor changesLoic Blot
2015-03-14Android: Backport changes from stable-0.4Loic Blot
2015-03-14Android: fix package name in JAVA sourcesLoic Blot
2015-03-14Fix package name in AndroidManifest.xmlLoic Blot
2015-03-14AndroidManifest.xml version bumpLoic Blot
2015-03-08Update Android MakefileMaksim Gamarnik
ARMv7 default build Update curl Update OpenSSL
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot
tile.hpp to src/client/
2015-02-21Fix android buildLoic Blot
2015-02-18Bump version to 0.4.12Perttu Ahola
2015-02-18Update missing files for Android.mkLoic Blot
2015-02-18Android build fixLoic Blot
2015-02-12main.cpp rework * Move ClientLauncher class to a dedicated file * ↵Loic Blot
ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
2015-02-11Fix Android build since a704c04f00bfea4b77550169fa08105c2ee0dfd0Oxh. ok @zeno-Loic Blot
2015-01-15Android, build: Update curl to 7.40.00sapier
2015-01-13Fix Android crash on keyboard connection change.Kodexky
2015-01-11Increase stepheight on android by 0.5 to smoothen movementsapier
2015-01-08Fix armv7 using arm arch while arm uses armv7sapier
2015-01-07Switch android build to external sqlite3sapier
2015-01-06Fixes for androidsapier
Copy only minetest_game to apk by default Don't copy .git and .svn folders to apk Fix bouncing asset copy scrollbar due to long filepaths Reenable font scaling to fix broken menu on high dpi screens Implement minetest loglevel to android loglevel mapping Disable touch digging while moving around
2015-01-05Fix broken android version due to new openssl not linking correct to curlsapier
2015-01-04Switch to official openssl version and update to 1.0.1jsapier
2015-01-02Speedup initial android startup on some devices by factor 10 or moresapier
2014-12-24Bump version to 0.4.110.4.11kwolekr
2014-12-01Add fontengine.cpp to Android.mkKahrl
2014-11-25Fixes for Android build errors. Enable sensor landscape rotation.KodexKy
Fix typo in Android Makefile ndk path. Fix touchscreen parts of game.cpp to work after Zeno's refactor. Fix isdigit and isspace overload conflict with Android Irrlicht in string.h Enable sensor landscape rotation in Android Manifiest. Add mapgen v5 to Android build. Fix Makefile not checking leveldb. Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
2014-11-01Split up mapgen.cppkwolekr
2014-09-21Split settings into seperate source and header filesShadowNinja
This also cleans up settings a bit
2014-08-16Makefile support for build without leveldbsapier
2014-07-16Fix error handling on inconsistent client ready messagesapier
Fix android makefile to provide a correct dummy githash if detection fails
2014-07-16Fix android build after removal of indev and math mapgensapier