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2019-03-03Bump android version codeLoïc Blot
2019-02-26Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 ↵Loïc Blot
(#8288)" This reverts commit 01cd63bd3bca0192dab2834faf414b022706a77e.
2019-02-26Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)Paramat
Reverts 5dab7426451842793b183fbd961ad2ae83c8acbd "[CSM] Add functions to create particles and particlespawners."
2019-01-09Android build fixesLoïc Blot
This fixes #8079
2019-01-04Drop libgmp on Android and use mini-gmp (#8047)Loïc Blot
2019-01-04Bump android version code for next Play Store versionLoïc Blot
2018-12-22Android: Fix start-up crashes on version 4.x (#8003)stujones11
* Android: Load shared STL library * Android: Fix exception with window background image
2018-12-14Android: Add activeobjectmgr.cpp and ieee_float.cpp, sort listSmallJoker
2018-12-05Gradle now copy most of assetsLoic Blot
It depends on cleanAssets, ensuring they are always fresh
2018-12-04Update android version code (rebuild)Loic Blot
2018-12-03Re-master and improve touchscreen gui icons (#7931)stujones11
Increase the resolution of the smaller icons to look better on modern HD screens. All master SVGs included in the the Android build directory.
2018-12-02Update Android java code (#7820)Maksim
Targets SDK 26 as required by the playstore. Fixes screen auto-rotation closing game. Hides on-screen navigation bar if present. Update gradlew. Fix display aspect on 18+/:9 displays (like a Samsung Galaxy S9). Remove small app icons, not required. Fix xml in unpacking activity. Support Android permission: On Android 6.0+ you need to manually give write permission (as required by google). Background during unpacking (just a demo for now). Material Design: no more Android 2 interface. Immersive mode (Android 4.4+ - hide NavBar for fullscreen mode).
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
Update Android.mk Remove 'src/client' from include_directories
2018-10-29Move touchscreen input handling to base GUIModalMenu classstujones11
2018-09-23Fix "Hunk #1 FAILED at 9 (different line endings)."Lourens-Rich
2018-08-05Replace auth.txt with SQLite auth database (#7279)Ben Deutsch
* Replace auth.txt with SQLite auth database
2018-07-22Update gradle android tool to 3.1.3Loic Blot
Thanks to Monte48 for the correct maven URL outside of android studio
2018-07-08Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl
2018-07-01Backport Android cleanup parts from #7123 (#7513)Loïc Blot
Also resync properly the dependencies versions. Don't let the makefile handle the cleanups itself. Let gradle do it. This is one of the first steps to remove the makefile and replace it with a full gradle support
2018-06-30Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot
* Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value
2018-06-28Bump android version to 20Loic Blot
2018-06-28Update cURL (7.60.0) & SQLite3 (3.24.0)Loic Blot
2018-06-11Android: gradle 3.1.3 is not available on mavenCentralLoic Blot
Also update wrapper
2018-06-11Android: fix tools versionsLoïc Blot
Resync with stable-0.4
2018-06-11Android: fix assets cleanupLoïc Blot
2018-06-10Bump android version for next releaseLoic Blot
2018-06-10Android: use c++_shared library instead of c++_staticLoic Blot
MT doesn't launch without that
2018-06-10Fix many Android build issuesLoic Blot
It remains one issue with MT itself and rtti
2018-04-21Fix Android build, broken since 87ad4d8SmallJoker
2018-04-19Add online content repositoryrubenwardy
Replaces mods and texture pack tabs with a single content tab
2018-04-06Add player:get_meta(), deprecate player attributes (#7202)rubenwardy
* Add player:get_meta(), deprecate player attributes
2018-04-03Optimize entity-entity collision (#6587)Vitaliy
* Add IrrLicht type aliases * Add hash for IrrLicht vector * Add object map
2018-03-24Cleanup sound manager class (#7158)Loïc Blot
* Cleanup sound manager client * Use some const refs * Use auto on iterators * Drop unused parameters * Move sound_openal.* to client folder * Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
2018-03-22Update mesh collector and move it to a separate file (#6904)Vitaliy
* Update MeshCollector * Simplify MeshCollector
2018-03-17Add missing file to android buildLoic Blot
2018-03-11Android: typo fix since recent gradle update, as output path changedLoic Blot
2018-03-11Fix Android build, but there is a remaining linking issue in ↵Loic Blot
guiConfirmRegistration * Also fix variable name overloading in guiConfirmRegistration
2018-03-11Android build fixes for c++11stujones11
2018-03-11Android: update tools (gradle, NDK) & prepare to switch to clangLoic Blot
2018-01-20[CSM] Add functions to create particles and particlespawners. (#6072)red-001
2018-01-20Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot
* Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file
2018-01-20[CSM] Add basic HUD manipulation. (#6067)red-001
* [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
2018-01-04Prevent Android from automatically locking display (#6876)Wayward One
As mentioned in #5759
2017-12-04Android: Update build system for ndk-r15xstujones11
Add workarounds for ndk-r16.
2017-11-08Move files to subdirectories (#6599)Vitaliy
* Move files around
2017-10-09FormSpec : Add an auto vertical scrollbar to the textareaadelcoding1
2017-07-06Mapgen: Add Carpathian mapgen (#6015)Vaughan Lapsley
2017-06-26Isolate irrlicht references and use a singleton (#6041)Loïc Blot
* Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax
2017-06-14Remove legacy content_abm.{cpp,h}Loïc Blot
2017-06-11Improve the path select GUI (#5852)red-001
- Allow lua to chose whatever directories or files can be selected - Fix selecting directories - Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu` - Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog` - Remove duplicate code and fix code style. Related changes - fix `clang-format` whitelist. - Regenerate minetest.conf.example