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2020-04-15Android: add Android Studio support, completely redone java part (#9066)Maksim
2020-04-13Add scroll_container formspec element (redo) (#9101)DS
New formspec elements: - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]` - `scroll_container_end[]` Other elements can be embedded in this element. Scrollbar must be placed manually.
2020-04-11Drop content_sao.{cpp,h}Loic Blot
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
2020-04-11Move serveractiveobject & unitsaoLoic Blot
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files
2020-04-10Drop genericobject.{cpp,h} (#9629)Loïc Blot
* Drop genericobject.{cpp,h} This file is not for generic object but for ActiveObject message passing. Put ownership of the various commands to the right objects and cleanup the related code. * Protect ServerActiveObject::m_messages_out * typo fix
2020-02-15Add animated_image[] formspec element (#9258)Hugues Ross
2020-02-01Formspec: Create a new class for inventorylists (#9287)DS
2019-12-09Refactor to centralize GUIButton styling/rendering code (#9090)Hugues Ross
2019-12-06Fix android build due to omitted file in src filesZaoqi
2019-11-07Formspec: draw order and clipping for all elements (#8740)DS
2019-09-29Move Quicktune code to util/ (#8871)ANAND
2019-08-04Unify OpenGL ES supportsfan5
2019-08-03Add styles to most elementsrubenwardy
2019-08-03Add custom colorable GUIButton implementationrubenwardy
2019-05-24Add IGUIScrollbar implementation with variable bar sizes (#8507)stujones11
2019-02-26Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 ↵Loïc Blot
(#8288)" This reverts commit 01cd63bd3bca0192dab2834faf414b022706a77e.
2019-02-26Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)Paramat
Reverts 5dab7426451842793b183fbd961ad2ae83c8acbd "[CSM] Add functions to create particles and particlespawners."
2019-01-04Drop libgmp on Android and use mini-gmp (#8047)Loïc Blot
2018-12-14Android: Add activeobjectmgr.cpp and ieee_float.cpp, sort listSmallJoker
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
Update Android.mk Remove 'src/client' from include_directories
2018-10-29Move touchscreen input handling to base GUIModalMenu classstujones11
2018-08-05Replace auth.txt with SQLite auth database (#7279)Ben Deutsch
* Replace auth.txt with SQLite auth database
2018-07-08Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl
2018-06-30Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot
* Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value
2018-06-10Android: use c++_shared library instead of c++_staticLoic Blot
MT doesn't launch without that
2018-06-10Fix many Android build issuesLoic Blot
It remains one issue with MT itself and rtti
2018-04-21Fix Android build, broken since 87ad4d8SmallJoker
2018-04-19Add online content repositoryrubenwardy
Replaces mods and texture pack tabs with a single content tab
2018-04-06Add player:get_meta(), deprecate player attributes (#7202)rubenwardy
* Add player:get_meta(), deprecate player attributes
2018-04-03Optimize entity-entity collision (#6587)Vitaliy
* Add IrrLicht type aliases * Add hash for IrrLicht vector * Add object map
2018-03-24Cleanup sound manager class (#7158)Loïc Blot
* Cleanup sound manager client * Use some const refs * Use auto on iterators * Drop unused parameters * Move sound_openal.* to client folder * Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
2018-03-22Update mesh collector and move it to a separate file (#6904)Vitaliy
* Update MeshCollector * Simplify MeshCollector
2018-03-17Add missing file to android buildLoic Blot
2018-03-11Fix Android build, but there is a remaining linking issue in ↵Loic Blot
guiConfirmRegistration * Also fix variable name overloading in guiConfirmRegistration
2018-03-11Android build fixes for c++11stujones11
2018-03-11Android: update tools (gradle, NDK) & prepare to switch to clangLoic Blot
2018-01-20[CSM] Add functions to create particles and particlespawners. (#6072)red-001
2018-01-20Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot
* Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file
2018-01-20[CSM] Add basic HUD manipulation. (#6067)red-001
* [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
2017-12-04Android: Update build system for ndk-r15xstujones11
Add workarounds for ndk-r16.
2017-11-08Move files to subdirectories (#6599)Vitaliy
* Move files around
2017-10-09FormSpec : Add an auto vertical scrollbar to the textareaadelcoding1
2017-07-06Mapgen: Add Carpathian mapgen (#6015)Vaughan Lapsley
2017-06-26Isolate irrlicht references and use a singleton (#6041)Loïc Blot
* Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax
2017-06-14Remove legacy content_abm.{cpp,h}Loïc Blot
2017-06-11Improve the path select GUI (#5852)red-001
- Allow lua to chose whatever directories or files can be selected - Fix selecting directories - Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu` - Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog` - Remove duplicate code and fix code style. Related changes - fix `clang-format` whitelist. - Regenerate minetest.conf.example
2017-06-06Revert "Remove deprecated code segments (#5891)"Loïc Blot
This reverts commit 599e13e95e81aadb959c9f3715aec9b425ede084.
2017-06-04Remove deprecated code segments (#5891)Thomas--S
2017-05-13Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot
* Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible)
2017-05-06Clean up numeric.h and split FacePositionCache from itShadowNinja
I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.