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AgeCommit message (Expand)Author
2014-11-28Fix regression with command line --go optionCraig Robbins
2014-11-27Add minetest.copy_table(table) To get rid off the "table references"SmallJoker
2014-11-26Don't corrupt stepheight when setting other propertiesCiaran Gultnieks
2014-11-26Wield: always obey anisotropic_filter setting, not just for hi res texturesKahrl
2014-11-26EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or belowKahrl
2014-11-27added enable_build_where_you_stand optionSokomine
2014-11-26Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl
2014-11-26Fix some undeclared global variablesCraig Davison
2014-11-26Only set the camera update keymap when using a debug buildrubenwardy
2014-11-26Fix Android main menu crash, and user data directory check.Kodexky
2014-11-26Increase step smoothing to fit 1:1 stairs (works well on slabs too)Calinou
2014-11-26Fix client "double saving" simple singleplayer local mapsCraig Robbins
2014-11-25Fixes for Android build errors. Enable sensor landscape rotation.KodexKy
2014-11-25Adjust the values of dirs1 and dirs2 so that rotate_and_place orients texture...dvere
2014-11-23Make duplicate warning checks file and line specificShadowNinja
2014-11-23Fix console spaming by debug function on mod checking for global variable to ...sapier
2014-11-23Port createForsythOptimizedMesh from Irrlicht 1.8RealBadAngel
2014-11-23Fix regression with USE_REDIS (refactor_main)Craig Robbins
2014-11-23refactor main.cppCraig Robbins
2014-11-22Fix smooth lighting (ambient occlusion)Craig Robbins
2014-11-22Fix compiling if no endian.h foundPavel Puchkin
2014-11-21Update credits menuShadowNinja
2014-11-21serialize.h: use machine native byte swapping if available, fall-back to prev...Rafael Reilova
2014-11-21Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins
2014-11-21Optimise getTileInfo()Craig Robbins
2014-11-20Mgv5 1 up 1 down overgeneration for biome surface continuityparamat
2014-11-20Mgv5 get ground level at point function. Fast spawn player versionparamat
2014-11-20Simplify loading of Android version of menuShadowNinja
2014-11-20Fix leaking global in texture pack menuShadowNinja
2014-11-20Fix raillike bug (currently manifests itself on Android), and minor improveme...Kodexky
2014-11-19Clean up rollbackShadowNinja
2014-11-19Fix wallmounted mesh rotationsShadowNinja
2014-11-19Add strict moduleShadowNinja
2014-11-19Tweak core.serializeShadowNinja
2014-11-19Add (optional) client-side saving of server map to disksfan5
2014-11-19Fix Belarusian translation headerShadowNinja
2014-11-19Add gettext to Travis buildShadowNinja
2014-11-19Remove unused rangelim function (the macro still exists)Kahrl
2014-11-18Fix indonesian language errorsSmallJoker
2014-11-18Update Indonesian Languagesrifqi
2014-11-15Fix double free bug when server is shut downCraig Robbins
2014-11-14Fix NoisePerlin3DEased return valuekwolekr
2014-11-14Fix warnings and other misc. minor changeskwolekr
2014-11-14Remove most exceptions from getNode() (and variants)Craig Robbins
2014-11-14Improved VoxelArea variable locality, thus performanceWouters Dorian
2014-11-13Add option 'eased' to NoiseParamsSmallJoker
2014-11-13Fix compilation under some Linux distributionskwolekr
2014-11-12Mapgen v7: Fix uninitialized spflagskwolekr
2014-11-12Add eased 3d point-value noise functionskwolekr
2014-11-12Add Generator Element Management frameworkkwolekr