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Commit message (
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Author
2011-04-11
hopefully fixed a bit more
Perttu Ahola
2011-04-11
improved old map support
Perttu Ahola
2011-04-11
added ignoring of map_meta.txt to better support old maps
Perttu Ahola
2011-04-10
updated changelog and version
Perttu Ahola
2011-04-10
fixed the object update interval thingy
Perttu Ahola
2011-04-10
changed server to do object management at longer intervals (0.5s)
Perttu Ahola
2011-04-10
Made environment to not consider disconnected players when dealing with Activ...
Perttu Ahola
2011-04-10
better support for old maps
Perttu Ahola
2011-04-10
missing include for server build
Perttu Ahola
2011-04-10
added missing file
Perttu Ahola
2011-04-10
Map generation is now properly threaded and doesn't block block placement and...
Perttu Ahola
2011-04-10
a commit before starting to reorganize the map loading/generation logic
Perttu Ahola
2011-04-10
new-style rats are now generated in the map
Perttu Ahola
2011-04-10
fixed a bit
Perttu Ahola
2011-04-10
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
items now fall by gravity... also some other random updating
Perttu Ahola
2011-04-10
new object system
Perttu Ahola
2011-04-09
added libgl1-mesa-dev to dependencies
Perttu Ahola
2011-04-09
set GUIInventoryMenu to be scaled according to the height of the window (not ...
Perttu Ahola
2011-04-08
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-06
stone shovel now needs cobble, not stone.
Perttu Ahola
2011-04-06
still modified version!
Perttu Ahola
2011-04-06
Fixed wrong version number
Perttu Ahola
2011-04-06
cleaning notes and stuff
Perttu Ahola
2011-04-06
Changed version number according to a new versioning scheme.
Perttu Ahola
2011-04-06
updated changelog
Perttu Ahola
2011-04-06
Server: Only send node removal/addition to client if client's player is near ...
Perttu Ahola
2011-04-06
Made mesh update on node removal asynchronous on client, to reduce frametime ...
Perttu Ahola
2011-04-06
Made mesh update on node addition asynchronous on client, to reduce frametime...
Perttu Ahola
2011-04-06
fixed the bug of disabled removal of empty chests
Perttu Ahola
2011-04-05
changelog update
Perttu Ahola
2011-04-05
changelog update
Perttu Ahola
2011-04-05
Incremented version to 0.0.2.
Perttu Ahola
2011-04-05
Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
forgot the furnace menu files!
Perttu Ahola
2011-04-05
A more robust format for node metadata
Perttu Ahola
2011-04-05
initial workings of the furnace
Perttu Ahola
2011-04-05
updated changelog a bit
Perttu Ahola
2011-04-05
changed node metadata format to better accomodate future needs and problems
Perttu Ahola
2011-04-04
Fixed chest contents not immediately updating to all players
Perttu Ahola
2011-04-04
Modified windows build parameters a bit to make it build
Perttu Ahola
2011-04-04
removed reference to script directory in cmake install
Perttu Ahola
2011-04-04
Chests work now!
Perttu Ahola
2011-04-04
initial chest metadata
Perttu Ahola
2011-04-04
now the server builds
Perttu Ahola
2011-04-04
still a missing file
Perttu Ahola
2011-04-04
forgot some files
Perttu Ahola
2011-04-04
fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
Node metadata framework
Perttu Ahola
2011-04-04
Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
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