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Author
2022-04-27
Support CSS Color Module Level 4 (#12204)
Lars Müller
2022-04-24
Fix texture packs not showing as enabled in mainmenu
rubenwardy
2022-04-24
Fix invalid queued package element and path (#12218)
Alex
2022-04-24
DevTest: Add more test weapons and armorball modes (#11870)
Wuzzy
2022-04-24
Fix worldaligned textures
Giuseppe Bilotta
2022-04-24
Fix some textures not being sent correctly to older clients
Giuseppe Bilotta
2022-04-24
Fix typo: vector.check() ought to be vector.check(v)
Lars Müller
2022-04-24
Use mod names/titles instead of technical names (#12192)
olive
2022-04-24
Builtin: Allow to revoke unknown privileges
SmallJoker
2022-04-21
Fix some debug info showing despite being disabled in the UI (#12205)
Lars Müller
2022-04-21
Update docs to reference CSS Color Module Level 3
Lars Müller
2022-04-16
Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
paradust7
2022-04-16
Send chat error when attemping to /set a secure setting (#12193)
olive
2022-04-15
upright_sprite: Fix walk animation in first person (#12194)
SmallJoker
2022-04-14
Implement shadow offsets for the new SM distortion function (#12191)
x2048
2022-04-10
Fix item entity Z-fighting
Lars Mueller
2022-04-10
Remove unneeded ObjectRef setter return values (#12179)
Lars Müller
2022-04-08
Don't test overflow behavior for VoxelArea extents
ShadowNinja
2022-04-08
Remove generate-texture-normals.sh
ShadowNinja
2022-04-08
Fix typo and update settings files
ShadowNinja
2022-04-08
Fix spaces generated by settings file generator
ShadowNinja
2022-04-08
Use CMake's -B, --build, and --install options
ShadowNinja
2022-04-08
Fix OOB read in trim("")
ShadowNinja
2022-04-08
Remove duplicate test for trim
ShadowNinja
2022-04-08
Update directory name sanitization
ShadowNinja
2022-04-08
Add tests for sanitizeDirName
ShadowNinja
2022-04-08
Add additional reserved directory names
ShadowNinja
2022-04-08
Auto-detect level of parallelism
ShadowNinja
2022-04-08
Remove duplication in config.h
ShadowNinja
2022-04-08
Spacing fixes
ShadowNinja
2022-04-08
Treat empty XDG_CACHE_HOME same as unset
ShadowNinja
2022-04-08
Use build directory for builds
ShadowNinja
2022-04-08
Fix compiler warnings
ShadowNinja
2022-04-07
Remove reference to a removed file in devtest (followup to #12157)
Dmitry Kostenko
2022-04-07
Remove obsolete commented code (follow up to #12166)
Dmitry Kostenko
2022-04-07
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-07
Enable shadows by default in devtest (#12157)
x2048
2022-04-07
Compile Lua as C++ (#11683)
Jude Melton-Houghton
2022-04-03
Fix -mwindows flag not being applied anymore
sfan5
2022-04-02
Add depth sorting for node faces (#11696)
x2048
2022-04-02
Increase the ratio between shadow range and viewing range
Dmitry Kostenko
2022-04-01
Avoid negation of comparison operator (luacheck warning)
Dmitry Kostenko
2022-03-31
Limit shadow map to the viewing range (#12158)
x2048
2022-03-31
Tune shadow perspective distortion (#12146)
x2048
2022-03-29
Store vector metatable in registry
Jude Melton-Houghton
2022-03-29
Optimize swapping nodes with equivalent lighting
Jude Melton-Houghton
2022-03-29
Fix the documentation of InvRef:get_lists() and clean up code (#12150)
DS
2022-03-26
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-19
Improve lua vector helper class doumentation (#12090)
DS
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