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AgeCommit message (Expand)Author
2018-01-05GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...Loic Blot
2018-01-05GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI classLoic Blot
2018-01-05GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot
2018-01-05GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...Loic Blot
2018-01-05GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...Loic Blot
2018-01-05GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot
2018-01-05Biomes: Add vertical biome blend (#6853)Paramat
2018-01-04Prevent Android from automatically locking display (#6876)Wayward One
2018-01-04Fix Wstringop-overflow warning from util/srp.cpp (#6855)you
2018-01-04[CSM] Don't load the IO library. (#6087)red-001
2018-01-04Mgv7: Add docs for the new floatland exponent parameterparamat
2018-01-03Fix crash on can_bypass_userlimit returning non-booleanrubenwardy
2018-01-03Mgv7 floatlands: Add exponent parameterparamat
2018-01-03Connected Nodeboxes: Add `disconnected` boxesThomas--S
2018-01-03Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead codeHybrid Dog
2018-01-03Tool getDigParams: Fix selecting the best fitting timeHybrid Dog
2018-01-01Add unittests on ActiveObject and BanManager class (#6866)Loïc Blot
2018-01-01Update README.md copyright notice tooLoïc Blot
2018-01-01Happy new year 2018: update LICENSE.txtLoïc Blot
2017-12-26Advanced settings: Add range check for float typeMuhammad Rifqi Priyo Susanto
2017-12-26Fix rounding error in g/set_node caused by truncation to floatrubenwardy
2017-12-26Add check to pause game on lost window focusrubenwardy
2017-12-26Line_of_sight: Improve using VoxelLineIteratorDániel Juhász
2017-12-26Wireshark plugin: Complete all commands. (#6841)sofar
2017-12-25Fix dancing textnumber Zero
2017-12-25- Clear colors when reading property info.Rob Blanckaert
2017-12-22Fix error if setting menu_last_game is not a valid gamenOOb3167
2017-12-22Fix undefined behaviour on getting pointer to data in empty vectornOOb3167
2017-12-21Fix wrong scrolling (#6809)Vitaliy
2017-12-21Vector functions: Fix vector.direction() function, improve documentation (#6801)Paramat
2017-12-17Allow 'default' parameter in 'settings:get_bool' functionJordan Irwin
2017-12-17Adjust default console heightEzhh
2017-12-16Give subgames the ability to disallow specific mapgens (#6792)Ezhh
2017-12-16Fix items turning black (#6780)Vitaliy
2017-12-16Change Normal Map setting to be less ambigousTre
2017-12-14Zoom: Add 'disabled by game or mod' messageparamat
2017-12-14Minimap messages: Improve 'disabled by server' messageparamat
2017-12-14Add callback to preserve node metadata as item metadataashtrayoz
2017-12-14Chat: Remove prompt history duplicates (#6762)SmallJoker
2017-12-14directiontables: Fix MSVC compiler error (#6785)adrido
2017-12-12Update light decoding table size (#6696)Vitaliy
2017-12-12Builtin: Fix handle_node_drops crash with nil diggerSmallJoker
2017-12-11CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot
2017-12-10Lua_api.txt: Fix a spelling errorashtrayoz
2017-12-10F5 debug info: Add colons, use lowercase except for FPS and RTTThomasMonroe314
2017-12-10Damage: Remove damage ignore timerSmallJoker
2017-12-10Use std::vector instead of dynamic C-Array (#6744)adrido
2017-12-09Pointed thing to face pos: Use 'eye height' object property (#6754)Paramat
2017-12-06Add an active object step time budget #6721Lars Hofhansl
2017-12-06Add coloured logs (#4549)you