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Author
2022-04-10
Remove unneeded ObjectRef setter return values (#12179)
Lars Müller
2022-04-08
Don't test overflow behavior for VoxelArea extents
ShadowNinja
2022-04-08
Remove generate-texture-normals.sh
ShadowNinja
2022-04-08
Fix typo and update settings files
ShadowNinja
2022-04-08
Fix spaces generated by settings file generator
ShadowNinja
2022-04-08
Use CMake's -B, --build, and --install options
ShadowNinja
2022-04-08
Fix OOB read in trim("")
ShadowNinja
2022-04-08
Remove duplicate test for trim
ShadowNinja
2022-04-08
Update directory name sanitization
ShadowNinja
2022-04-08
Add tests for sanitizeDirName
ShadowNinja
2022-04-08
Add additional reserved directory names
ShadowNinja
2022-04-08
Auto-detect level of parallelism
ShadowNinja
2022-04-08
Remove duplication in config.h
ShadowNinja
2022-04-08
Spacing fixes
ShadowNinja
2022-04-08
Treat empty XDG_CACHE_HOME same as unset
ShadowNinja
2022-04-08
Use build directory for builds
ShadowNinja
2022-04-08
Fix compiler warnings
ShadowNinja
2022-04-07
Remove reference to a removed file in devtest (followup to #12157)
Dmitry Kostenko
2022-04-07
Remove obsolete commented code (follow up to #12166)
Dmitry Kostenko
2022-04-07
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-07
Enable shadows by default in devtest (#12157)
x2048
2022-04-07
Compile Lua as C++ (#11683)
Jude Melton-Houghton
2022-04-03
Fix -mwindows flag not being applied anymore
sfan5
2022-04-02
Add depth sorting for node faces (#11696)
x2048
2022-04-02
Increase the ratio between shadow range and viewing range
Dmitry Kostenko
2022-04-01
Avoid negation of comparison operator (luacheck warning)
Dmitry Kostenko
2022-03-31
Limit shadow map to the viewing range (#12158)
x2048
2022-03-31
Tune shadow perspective distortion (#12146)
x2048
2022-03-29
Store vector metatable in registry
Jude Melton-Houghton
2022-03-29
Optimize swapping nodes with equivalent lighting
Jude Melton-Houghton
2022-03-29
Fix the documentation of InvRef:get_lists() and clean up code (#12150)
DS
2022-03-26
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-19
Improve lua vector helper class doumentation (#12090)
DS
2022-03-14
Fix memory leak in EmergeManager
Daroc Alden
2022-03-14
Fix footsteps for players whose collision box min y != 0 (#12110)
Gregor Parzefall
2022-03-11
Fix undefined behavior in TileLayer (#12125)
Daroc Alden
2022-03-09
Remove direct OpenGL(ES) dependency
sfan5
2022-03-09
Use Irrlicht bindings for GL call
sfan5
2022-03-09
Fix memory leak from SpatialAreaStore (#12120)
Daroc Alden
2022-03-07
Reuse normal offset calculation for nodes
Dmitry Kostenko
2022-03-07
Correct normal bias for entities
Dmitry Kostenko
2022-03-07
Change normal bias for entities to avoid shadow acne
Dmitry Kostenko
2022-03-07
Remove debugging code
Dmitry Kostenko
2022-03-07
Ensure nightRatio is greater than zero in object shader
Dmitry Kostenko
2022-03-07
Fix shadows for upright sprite nodes
Dmitry Kostenko
2022-03-07
Apply texture matrix when rendering shadowmap
Dmitry Kostenko
2022-03-07
Avoid possible buffer overflow when checking face normals
Dmitry Kostenko
2022-03-07
Use correct indexes when checking mesh normals
Dmitry Kostenko
2022-03-07
Fix shadow rendering with filtering disabled
Dmitry Kostenko
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