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2011-11-29Set block modified flag when node metadata inventory is modifiedPerttu Ahola
2011-11-29Add names to NodeMetadataPerttu Ahola
2011-11-29Add Lua node definition stuff (not complete)Perttu Ahola
2011-11-29Add texture modifier [brighten and modify [toalpha to modify existing texture...Perttu Ahola
2011-11-29Random Lua tweaks/fixesPerttu Ahola
2011-11-29Make object hit delay smaller for fun; actually it should be roughly zero and...Perttu Ahola
2011-11-29Relatively snappy object-ground collision detectionPerttu Ahola
2011-11-29When digging a node, don't switch to punching an object without raising buttonPerttu Ahola
2011-11-29Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola
2011-11-29Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were writtenPerttu Ahola
2011-11-29Don't print all block saves to verbosestream; rather print counts of distinct...Perttu Ahola
2011-11-29Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola
2011-11-29Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola
2011-11-29Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted...Perttu Ahola
2011-11-29Optimize map generator for the dynamic content ids a bitPerttu Ahola
2011-11-29Make added nodes give the corresponding NodeItem as of now (placeholder code)Perttu Ahola
2011-11-29Fix tool wearPerttu Ahola
2011-11-29Falling sand and gravelPerttu Ahola
2011-11-29Node place/dig Lua callbacksPerttu Ahola
2011-11-29Fix crafted tools being a very tiny bit worn in default/init.luaPerttu Ahola
2011-11-29Remove crafting definitions from content_craft.cppPerttu Ahola
2011-11-29Add classic crafting recipes to default/init.luaPerttu Ahola
2011-11-29Catch SerializationError in CCraftDefManager::getCraftResult()Perttu Ahola
2011-11-29Add note about craft_get_result() not being used anymore, but don't remove be...Perttu Ahola
2011-11-29Crafting definition in scriptsPerttu Ahola
2011-11-29Improve item serializationPerttu Ahola
2011-11-29Allow inputting nodename of MaterialItem in ItemSpec::checkItemPerttu Ahola
2011-11-29Fix another silly mistake making CONTENT_IGNORE definition not being what it ...Perttu Ahola
2011-11-29Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNOREPerttu Ahola
2011-11-29Actually fill in the NewNameGetter names to allow map generator operation and...Perttu Ahola
2011-11-29MapNode constructor to allow ndef+namePerttu Ahola
2011-11-29Initial node definition stuffPerttu Ahola
2011-11-29Fix camera MaterialItem draw logicPerttu Ahola
2011-11-29Clean InventoryItem interface a bitPerttu Ahola
2011-11-29Improved MaterialItem (stores nodename)Perttu Ahola
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola
2011-11-29Node definition namesPerttu Ahola
2011-11-29Add name field to ContentFeaturesPerttu Ahola
2011-11-29Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola
2011-11-29Remove old commentsPerttu Ahola
2011-11-29Move cook result properly to ContentFeaturesPerttu Ahola
2011-11-29Remove node content-dependent stuff from map.cppPerttu Ahola
2011-11-29Remove content_mapnode.h and nodedef.h #includesPerttu Ahola
2011-11-29Remove content dependencies from mapblock.cppPerttu Ahola
2011-11-29Remove #include <content_mapnode.h> from game.cppPerttu Ahola
2011-11-29Saner sized saplingPerttu Ahola
2011-11-29Cut down content transfer verbosityPerttu Ahola
2011-11-29Cut down TextureSource verbosityPerttu Ahola
2011-11-29Improve loading screen and protocolPerttu Ahola
2011-11-29Clean nodefeat and content_mapnode a bitPerttu Ahola