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Author
2016-12-11
Fix computation of viewing range (in blocks) sent to server (#4882)
Rogier-5
2016-12-09
Fix sqlite databases being read-only on 64bit Android by patching sqlite (#4871)
rubenwardy
2016-12-08
Buildbot: Update LuaJIT version
sfan5
2016-12-08
Simple decorations: Fix range check for deco->deco_param2
Auke Kok
2016-12-07
Android: fix build and update deps
est31
2016-12-07
Update credits (#4827)
Zeno-
2016-12-07
Simple deco: Allow setting param2 value on placement
Auke Kok
2016-12-07
Fog: Make fraction of visible distance at which fog starts configurable
Lars Hofhansl
2016-12-07
Liquids: Update flow on block load
MillersMan
2016-12-07
Liquids: Preserve flow state if 'ignore' is a neighbour
MillersMan
2016-12-07
Map::isValidPosition: Return false instead of throwing exception
MillersMan
2016-12-03
Optimize block sent: Fix rendering issue
Lars Hofhansl
2016-12-03
Biomes: Increase heat and humidity noise spread to 1000
paramat
2016-12-03
Don't send a join message in singleplayer mode.
red-001
2016-12-02
Fix incorrect docs about minetest.hud_replace_builtin (#4833)
Amaz
2016-12-02
Very small documentation fix. (#4830)
Bluebird
2016-12-01
Lua_api.txt: Clarify use of looping sounds
paramat
2016-12-01
Mgv7 floatlands: Various improvements
paramat
2016-11-30
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-28
Allow restricting detached inventories to one player
sfan5
2016-11-28
Limit light_source in the engine (#4814)
juhdanad
2016-11-27
Fix filepath > RemoveRelativePathComponent unittest
sfan5
2016-11-26
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-24
Fix fs::RemoveRelativePathComponents for paths with a leading dot component
ShadowNinja
2016-11-24
Fix secure io.lines
ShadowNinja
2016-11-24
Fix secure io.open without mode
ShadowNinja
2016-11-23
Make supplying empty formspec strings close the formspec (#4737)
orwell96
2016-11-23
No functional changes. Credit gcu
Zeno-
2016-11-23
Fix superflous shader setting updates (#4800)
ShadowNinja
2016-11-20
Tool break: Reduce gain of break sounds
paramat
2016-11-18
Particles: Make attached particle spawners respect the parent's yaw
orwell96
2016-11-18
Builtin/../item: Enable tool breaking sounds
Auke Kok
2016-11-16
Introduce builtin_shared and use it to fix #4778
est31
2016-11-17
Fix unexplained shader issue (glsl compiler bug??) (#4757)
Rogier-5
2016-11-15
Lua_api.txt: Naming convention for custom item/entity fields
Wuzzy
2016-11-15
Mgv7: Add optional floatlands, disabled by default
paramat
2016-11-14
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-15
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-14
Rename nodeupdate and nodeupdate_single and make them part of the official API
est31
2016-11-13
Install texture_packs.txt to DOCDIR
Yutao Yuan
2016-11-13
Fix crash when attached object no longer exists
Rogier
2016-11-12
Add control information to player interacts (#4685)
raymoo
2016-11-12
Nodeupdate: Remove documentation in lua_api.txt
paramat
2016-11-12
Halo: Highlight selected face
RealBadAngel
2016-11-11
Fixed tooltips not resizing with \n (#4766)
lisacvuk
2016-11-11
Fix incorrect distance computation for visible blocks (#4765)
Rogier-5
2016-11-10
Fix mob deserialization errors in the client (#4743)
Rogier-5
2016-11-09
Occlusion culling: Add comments, minor code improvements
paramat
2016-11-08
Conf.example: Document block_send_optimize_distance
Lars Hofhansl
2016-11-08
Sky: Draw bottom of the sky box in 'cloudy fog color'
Lars Hofhansl
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