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AgeCommit message (Expand)Author
2016-11-07Builtin/../falling: Fix bugs caused by 'ignore' nodesparamat
2016-11-07Privileges: Only give singleplayer 4 basic privsWuzzy
2016-11-07Windows: Add manifest file and set "High DPI Aware" trueadrido
2016-11-06MSVC: Generate debug information for release builds (#4674)SmallJoker
2016-11-05Separate optional from required mod dependencies in main menu (#4721)Wuzzy
2016-11-05PlayerSAO saving fix (#4734)Ner'zhul
2016-11-05Fix memory leak in ::safeLoadFile (#4730)Zeno-
2016-11-04Remove unused shader matrices. (#4723)lhofhansl
2016-11-04Cycle directly to nothing shown instead of showing the profiler graph againlhofhansl
2016-11-04Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl
2016-11-02Add minetest.get_server_uptime() function to Lua API (#4702)Brandon
2016-10-31Add version APIShadowNinja
2016-10-31Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat
2016-10-31Core.rotate_and_place: Remove unused call to get_look_pitch()Auke Kok
2016-10-30Optionally disable optimization that causes underwater and cave rendering gli...lhofhansl
2016-10-30Fix overloading problems mentioned by clangLoic Blot
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul
2016-10-30Rename testsounds/ directory to sounds/ (#1984)Hugo Locurcio
2016-10-28Add missing keyname_to_keycode function (needed on Android)sfan5
2016-10-28Add missing remoteplayer.cpp to Android buildNer'zhul
2016-10-27Add unittests to test player saving/loading (#4679)Ner'zhul
2016-10-27CleanupDániel Juhász
2016-10-27Use node lighting for liquid spreadingDániel Juhász
2016-10-27Improved lightingDániel Juhász
2016-10-27Document item use callbacks (#4668)raymoo
2016-10-26Shaders: Remove special handling for liquids. (#4670)lhofhansl
2016-10-25Adding LuaError on attempt to assign vectors with values out of rangeFoghrye4
2016-10-25ParticleSpawner: fix offset being added twiceGael-de-Sailly
2016-10-25Windows: dont link to libraries that are already linked by cmakeadrido
2016-10-25Shaders: Apply tone mapping before fog calculation.Lars Hofhansl
2016-10-24Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl
2016-10-21Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'paramat
2016-10-21Damage flash: Reduce maximum alpha. Avoid fade overloadparamat
2016-10-20Changes to static object storage limit and error messageparamat
2016-10-20Chat commands: Trim whitespaces from input of `/privs` commandred-001
2016-10-19Fix crash on attaching player to entityFoghrye4
2016-10-17Builtin: Add vector.floor helper functionrubenwardy
2016-10-17Revert changes to toggleNoClip and toggleFreeMoveLars Hofhansl
2016-10-17Don't use day light sky unless noclip and free_move are enabledLars Hofhansl
2016-10-16Enable mod security by defaultShadowNinja
2016-10-16Builtin/../chatcommands: Add /grantme commandred-001
2016-10-16Emergeblocks: Fix occasional crashRogier
2016-10-15Travis: Only trigger a compile, when C/C++ related files were touched (#4284)Tim
2016-10-15Make documentation about ItemStack:set_{name,count,wear} clearersfan5
2016-10-14Builtin/../falling.lua: Code optimisationtenplus1
2016-10-13Use range-based fog instead of z-plane based.Lars Hofhansl
2016-10-13Attached particle spawnersraymoo
2016-10-12Don't use unordered maps for ProfilerGraph (fixes flickering)sfan5
2016-10-12Add a button for disabling all mods to world config. (#3900)red-001
2016-10-11Add missing languages to the settingsSmallJoker