index
:
minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2016-11-07
Builtin/../falling: Fix bugs caused by 'ignore' nodes
paramat
2016-11-07
Privileges: Only give singleplayer 4 basic privs
Wuzzy
2016-11-07
Windows: Add manifest file and set "High DPI Aware" true
adrido
2016-11-06
MSVC: Generate debug information for release builds (#4674)
SmallJoker
2016-11-05
Separate optional from required mod dependencies in main menu (#4721)
Wuzzy
2016-11-05
PlayerSAO saving fix (#4734)
Ner'zhul
2016-11-05
Fix memory leak in ::safeLoadFile (#4730)
Zeno-
2016-11-04
Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
Cycle directly to nothing shown instead of showing the profiler graph again
lhofhansl
2016-11-04
Add debug priv, and allow player to display the scene as wire-frame. (#4709)
lhofhansl
2016-11-02
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-10-31
Add version API
ShadowNinja
2016-10-31
Lua voxelmanip: Add optional buffer param for 'get param2 data'
paramat
2016-10-31
Core.rotate_and_place: Remove unused call to get_look_pitch()
Auke Kok
2016-10-30
Optionally disable optimization that causes underwater and cave rendering gli...
lhofhansl
2016-10-30
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
Rename testsounds/ directory to sounds/ (#1984)
Hugo Locurcio
2016-10-28
Add missing keyname_to_keycode function (needed on Android)
sfan5
2016-10-28
Add missing remoteplayer.cpp to Android build
Ner'zhul
2016-10-27
Add unittests to test player saving/loading (#4679)
Ner'zhul
2016-10-27
Cleanup
Dániel Juhász
2016-10-27
Use node lighting for liquid spreading
Dániel Juhász
2016-10-27
Improved lighting
Dániel Juhász
2016-10-27
Document item use callbacks (#4668)
raymoo
2016-10-26
Shaders: Remove special handling for liquids. (#4670)
lhofhansl
2016-10-25
Adding LuaError on attempt to assign vectors with values out of range
Foghrye4
2016-10-25
ParticleSpawner: fix offset being added twice
Gael-de-Sailly
2016-10-25
Windows: dont link to libraries that are already linked by cmake
adrido
2016-10-25
Shaders: Apply tone mapping before fog calculation.
Lars Hofhansl
2016-10-24
Shaders: Harmonize Irrlicht and shader fog calculations
Lars Hofhansl
2016-10-21
Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'
paramat
2016-10-21
Damage flash: Reduce maximum alpha. Avoid fade overload
paramat
2016-10-20
Changes to static object storage limit and error message
paramat
2016-10-20
Chat commands: Trim whitespaces from input of `/privs` command
red-001
2016-10-19
Fix crash on attaching player to entity
Foghrye4
2016-10-17
Builtin: Add vector.floor helper function
rubenwardy
2016-10-17
Revert changes to toggleNoClip and toggleFreeMove
Lars Hofhansl
2016-10-17
Don't use day light sky unless noclip and free_move are enabled
Lars Hofhansl
2016-10-16
Enable mod security by default
ShadowNinja
2016-10-16
Builtin/../chatcommands: Add /grantme command
red-001
2016-10-16
Emergeblocks: Fix occasional crash
Rogier
2016-10-15
Travis: Only trigger a compile, when C/C++ related files were touched (#4284)
Tim
2016-10-15
Make documentation about ItemStack:set_{name,count,wear} clearer
sfan5
2016-10-14
Builtin/../falling.lua: Code optimisation
tenplus1
2016-10-13
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
Attached particle spawners
raymoo
2016-10-12
Don't use unordered maps for ProfilerGraph (fixes flickering)
sfan5
2016-10-12
Add a button for disabling all mods to world config. (#3900)
red-001
2016-10-11
Add missing languages to the settings
SmallJoker
[next]