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2011-11-29Fix liquid source backface culling (was not turned off)Perttu Ahola
2011-11-29Fix player getting thrown underground after connectingPerttu Ahola
2011-11-29Make map generator as much threaded as possible (not much benefit with curren...Perttu Ahola
2011-11-29Add on_generated hookPerttu Ahola
2011-11-29Improve player movement speed checkingPerttu Ahola
2011-11-29Player movement speed and node access distance checkingPerttu Ahola
2011-11-29If available, use local textures instead of those sent by serverPerttu Ahola
2011-11-29Fix TNT scriptPerttu Ahola
2011-11-29Make lighting update occur immediately after ClientActiveObject addition to m...Perttu Ahola
2011-11-29Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola
2011-11-29Optimize active block modifier stuff (was left horribly unoptimized after mak...Perttu Ahola
2011-11-29Re-implement give_initial_stuffPerttu Ahola
2011-11-29Exception handling in Lua setting getPerttu Ahola
2011-11-29Lua setting getterPerttu Ahola
2011-11-29remove get_nodedefPerttu Ahola
2011-11-29on_newplayer and on_respawnplayer callbacksPerttu Ahola
2011-11-29liquid_type -> liquidtypePerttu Ahola
2011-11-29Make node definitions available to LuaPerttu Ahola
2011-11-29Remove give_initial_stuffPerttu Ahola
2011-11-29Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl
2011-11-29Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cppPerttu Ahola
2011-11-29Fix random node definition stuffPerttu Ahola
2011-11-29Add builtin.luaPerttu Ahola
2011-11-29builtin.luaPerttu Ahola
2011-11-29Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola
2011-11-29Fix "warning: comparison between signed and unsigned integer expressions"Perttu Ahola
2011-11-29Some node definitions in LuaPerttu Ahola
2011-11-29Duplicate last tile image automatically to all for lua node definitionsPerttu Ahola
2011-11-29Make map generator more responsivePerttu Ahola
2011-11-29Print out number of blocks in memory at unloadPerttu Ahola
2011-11-29Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never us...Perttu Ahola
2011-11-29Improve debug stack printing interfacePerttu Ahola
2011-11-29Make liquid_alternative_* to be stringsPerttu Ahola
2011-11-29Mode node definition loading from Lua (still not finished), fix metadata crea...Perttu Ahola
2011-11-29Store metadata as metadata name in node definitionPerttu Ahola
2011-11-29Set block modified flag when node metadata inventory is modifiedPerttu Ahola
2011-11-29Add names to NodeMetadataPerttu Ahola
2011-11-29Add Lua node definition stuff (not complete)Perttu Ahola
2011-11-29Add texture modifier [brighten and modify [toalpha to modify existing texture...Perttu Ahola
2011-11-29Random Lua tweaks/fixesPerttu Ahola
2011-11-29Make object hit delay smaller for fun; actually it should be roughly zero and...Perttu Ahola
2011-11-29Relatively snappy object-ground collision detectionPerttu Ahola
2011-11-29When digging a node, don't switch to punching an object without raising buttonPerttu Ahola
2011-11-29Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola
2011-11-29Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were writtenPerttu Ahola
2011-11-29Don't print all block saves to verbosestream; rather print counts of distinct...Perttu Ahola
2011-11-29Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola
2011-11-29Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola
2011-11-29Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted...Perttu Ahola
2011-11-29Optimize map generator for the dynamic content ids a bitPerttu Ahola