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Author
2011-11-29
Fix liquid source backface culling (was not turned off)
Perttu Ahola
2011-11-29
Fix player getting thrown underground after connecting
Perttu Ahola
2011-11-29
Make map generator as much threaded as possible (not much benefit with curren...
Perttu Ahola
2011-11-29
Add on_generated hook
Perttu Ahola
2011-11-29
Improve player movement speed checking
Perttu Ahola
2011-11-29
Player movement speed and node access distance checking
Perttu Ahola
2011-11-29
If available, use local textures instead of those sent by server
Perttu Ahola
2011-11-29
Fix TNT script
Perttu Ahola
2011-11-29
Make lighting update occur immediately after ClientActiveObject addition to m...
Perttu Ahola
2011-11-29
Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
Optimize active block modifier stuff (was left horribly unoptimized after mak...
Perttu Ahola
2011-11-29
Re-implement give_initial_stuff
Perttu Ahola
2011-11-29
Exception handling in Lua setting get
Perttu Ahola
2011-11-29
Lua setting getter
Perttu Ahola
2011-11-29
remove get_nodedef
Perttu Ahola
2011-11-29
on_newplayer and on_respawnplayer callbacks
Perttu Ahola
2011-11-29
liquid_type -> liquidtype
Perttu Ahola
2011-11-29
Make node definitions available to Lua
Perttu Ahola
2011-11-29
Remove give_initial_stuff
Perttu Ahola
2011-11-29
Add node definitions in Lua and do not use content_mapnode_init anymore (exce...
Kahrl
2011-11-29
Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cpp
Perttu Ahola
2011-11-29
Fix random node definition stuff
Perttu Ahola
2011-11-29
Add builtin.lua
Perttu Ahola
2011-11-29
builtin.lua
Perttu Ahola
2011-11-29
Add object reference to Lua on_place/dig/punchnode parameters
Perttu Ahola
2011-11-29
Fix "warning: comparison between signed and unsigned integer expressions"
Perttu Ahola
2011-11-29
Some node definitions in Lua
Perttu Ahola
2011-11-29
Duplicate last tile image automatically to all for lua node definitions
Perttu Ahola
2011-11-29
Make map generator more responsive
Perttu Ahola
2011-11-29
Print out number of blocks in memory at unload
Perttu Ahola
2011-11-29
Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never us...
Perttu Ahola
2011-11-29
Improve debug stack printing interface
Perttu Ahola
2011-11-29
Make liquid_alternative_* to be strings
Perttu Ahola
2011-11-29
Mode node definition loading from Lua (still not finished), fix metadata crea...
Perttu Ahola
2011-11-29
Store metadata as metadata name in node definition
Perttu Ahola
2011-11-29
Set block modified flag when node metadata inventory is modified
Perttu Ahola
2011-11-29
Add names to NodeMetadata
Perttu Ahola
2011-11-29
Add Lua node definition stuff (not complete)
Perttu Ahola
2011-11-29
Add texture modifier [brighten and modify [toalpha to modify existing texture...
Perttu Ahola
2011-11-29
Random Lua tweaks/fixes
Perttu Ahola
2011-11-29
Make object hit delay smaller for fun; actually it should be roughly zero and...
Perttu Ahola
2011-11-29
Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
When digging a node, don't switch to punching an object without raising button
Perttu Ahola
2011-11-29
Default to saving stuff more often to minimize lag caused by a single save
Perttu Ahola
2011-11-29
Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written
Perttu Ahola
2011-11-29
Don't print all block saves to verbosestream; rather print counts of distinct...
Perttu Ahola
2011-11-29
Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...
Perttu Ahola
2011-11-29
Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted...
Perttu Ahola
2011-11-29
Optimize map generator for the dynamic content ids a bit
Perttu Ahola
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