Age | Commit message (Collapse) | Author |
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Needs https://github.com/LizzyFleckenstein03/irrlicht to compile.
TODO:
- make lighting directional (figure out z-fighting issues)
- set light angle to sun angle
- add dynamic lights for torches (use light manager?)
- shadow map terrain
- finally get some sleep
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These settings are unnecessary. They only apply when formspecs don't have a background/bgcolor set. In practice, most games do theme their GUIs. Removing low value settings simplifies code and improves UX by decluttering the settings menu
Split out from #12140
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There is no need for this to be globally unique.
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same frame
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ENABLE_GLES predates forking Irrlicht. Its primary use was to distinguish Irrlicht-ogles from upstream version as Minetest could be compiled with either.
That's not necessary anymore and gets in the way sometimes.
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Co-authored-by: Lars <larsh@apache.org>
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Currently translated at 99.1% (1343 of 1355 strings)
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Currently translated at 54.8% (743 of 1355 strings)
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Currently translated at 99.1% (1343 of 1355 strings)
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Currently translated at 100.0% (1355 of 1355 strings)
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Currently translated at 17.4% (237 of 1355 strings)
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Currently translated at 23.6% (320 of 1355 strings)
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Currently translated at 33.1% (449 of 1355 strings)
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Currently translated at 99.3% (1346 of 1355 strings)
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Currently translated at 99.0% (1342 of 1355 strings)
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Currently translated at 100.0% (1355 of 1355 strings)
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Currently translated at 98.9% (1341 of 1355 strings)
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Currently translated at 88.4% (1199 of 1355 strings)
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Currently translated at 96.1% (1303 of 1355 strings)
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Currently translated at 100.0% (1355 of 1355 strings)
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Currently translated at 68.1% (924 of 1355 strings)
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Currently translated at 58.2% (789 of 1355 strings)
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Currently translated at 100.0% (1355 of 1355 strings)
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Currently translated at 100.0% (1355 of 1355 strings)
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Currently translated at 100.0% (1355 of 1355 strings)
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Currently translated at 100.0% (1355 of 1355 strings)
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the base image has been removed by Github, we can see how to fix these later
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The changes done to clientpackethandler.cpp and server.cpp move the
compatibility code into a protocol version check so that older code
parts can easily be removed in the future (e.g. bump of minimal version).
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Long functions were moved to the source file to keep the header
short to speed up compiling. This has no functional change.
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Prevents server errors caused by too long chat messages from the Lua API.
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Fixes an issue where long inputs could cause issues when dealing with formspecs.
The expected data is usually below 1 KiB, however that's not a technical limit.
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This reverts commit 2a8becd650a8adaa86fd7f76122ea75f11f49dad.
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This reverts commit a93f3542d92e87c3d728f067358e6f42b31cfe96 for
the upcoming 5.7.0 release.
See https://github.com/minetest/minetest/issues/8290 for a detailed discussion.
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* Reset usage timers in loops culler
* Correctly touch map blocks when using bfs culler
* Align use of variables
* Report statistics when using loop culler
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* Restart map-send cycle if visible blocks are soon to be unloaded.
* Reset completion timer when camera or position changed.
Co-authored-by: sfan5 <sfan5@live.de>
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* Add occlusion_culler setting to minetest.conf.example
* Add raytraced occlusion culling to 'loops' algorithm
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Co-authored-by: sfan5 <sfan5@live.de>
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