Age | Commit message (Collapse) | Author |
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Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh.
Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance.
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
Co-authored-by: Lars <larsh@apache.org>
Co-authored-by: sfan5 <sfan5@live.de>
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(#13155)
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(#13163)
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Font downloaded from https://undefined-medium.com/
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Prevents Enter key or "double-click" event to play the world just after creating a new world
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Reduces memory consumption and improves performance
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* `INSTALL_DEVTEST` is the option name
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Caused by mouse control
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Allows giving names to objects.
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* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
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Co-authored-by: DS <vorunbekannt75@web.de>
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This was added for seemingly no reason in c410e9182d322a8c095ef94fbadf4d8f541e6b98 (2014)
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Co-authored-by: sfan5 <sfan5@live.de>
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SetBlocksNotSent is no longer used.
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* Set and unset relative mouse mode where necessary
Co-authored-by: sfan5 <sfan5@live.de>
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Co-authored-by: Wuzzy <Wuzzy@disroot.org>
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