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AgeCommit message (Expand)Author
2018-01-16Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat
2018-01-16Load a texturepack from the 'textures' subfolder of a gamered-001
2018-01-15Lua_api.txt: Various improvementsparamat
2018-01-15Mapgen folder: Update and improve copyright information of filesparamat
2018-01-13Lua_api.txt: Improve bullet point indentation consistencyezhh
2018-01-13Registration confirmation dialog: Fix grammarMuhammad Rifqi Priyo Susanto
2018-01-13Lua_api.txt: Add chat command params infoezhh
2018-01-13Add confirmation on new player registration (#6849)Muhammad Rifqi Priyo Susanto
2018-01-12Revert "Add an active object step time budget #6721"Lars Hofhansl
2018-01-12Add a build step to test non freetype builds (#6908)Loïc Blot
2018-01-12Forget to fix non freetype build in StaticTextLoic Blot
2018-01-12Lua_api.txt: Fix, improve and add to Object Properties documentationparamat
2018-01-12Lua_api.txt: Improve and complete ABM documentationparamat
2018-01-12Settingtypes.txt: Correct value of 'max block send distance'paramat
2018-01-12Fix ambient occlusion and dark lines at mapblock bordersnumber Zero
2018-01-09Fix off-by-one in log output line length (#6896)Pedro Gimeno
2018-01-08Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()Pedro Gimeno
2018-01-07Lua API docs: Add warning that schematic placing is cachedSokomine
2018-01-07Fix naming conventions of noise userdatarubenwardy
2018-01-05Don't recalculate statustext initial color everytime & review fixesLoic Blot
2018-01-05GameUI refactor (part 7/7): Finish to include profiler things to GameUILoic Blot
2018-01-05GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...Loic Blot
2018-01-05GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI classLoic Blot
2018-01-05GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot
2018-01-05GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...Loic Blot
2018-01-05GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...Loic Blot
2018-01-05GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot
2018-01-05Biomes: Add vertical biome blend (#6853)Paramat
2018-01-04Prevent Android from automatically locking display (#6876)Wayward One
2018-01-04Fix Wstringop-overflow warning from util/srp.cpp (#6855)you
2018-01-04[CSM] Don't load the IO library. (#6087)red-001
2018-01-04Mgv7: Add docs for the new floatland exponent parameterparamat
2018-01-03Fix crash on can_bypass_userlimit returning non-booleanrubenwardy
2018-01-03Mgv7 floatlands: Add exponent parameterparamat
2018-01-03Connected Nodeboxes: Add `disconnected` boxesThomas--S
2018-01-03Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead codeHybrid Dog
2018-01-03Tool getDigParams: Fix selecting the best fitting timeHybrid Dog
2018-01-01Add unittests on ActiveObject and BanManager class (#6866)Loïc Blot
2018-01-01Update README.md copyright notice tooLoïc Blot
2018-01-01Happy new year 2018: update LICENSE.txtLoïc Blot
2017-12-26Advanced settings: Add range check for float typeMuhammad Rifqi Priyo Susanto
2017-12-26Fix rounding error in g/set_node caused by truncation to floatrubenwardy
2017-12-26Add check to pause game on lost window focusrubenwardy
2017-12-26Line_of_sight: Improve using VoxelLineIteratorDániel Juhász
2017-12-26Wireshark plugin: Complete all commands. (#6841)sofar
2017-12-25Fix dancing textnumber Zero
2017-12-25- Clear colors when reading property info.Rob Blanckaert
2017-12-22Fix error if setting menu_last_game is not a valid gamenOOb3167
2017-12-22Fix undefined behaviour on getting pointer to data in empty vectornOOb3167
2017-12-21Fix wrong scrolling (#6809)Vitaliy