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2021-03-26Make server-side soundpacks possibleserversoundpackElias Fleckenstein
2021-03-23Fix attached-to-object sounds having a higher reference distanceDesour
2021-03-23Fix broken `BiomeGen` abstraction (#11107)sfan5
2021-03-21Fix segfault for model[] without animation speedJean-Patrick Guerrero
2021-03-21lua_api.txt: Fix style selector examplesHugues Ross
2021-03-21Restore minimal normal texture support (for minimap shading)Vitaliy
2021-03-20Serialize tool capabilities JSON without whitespacesfan5
fixes #11087
2021-03-20Mainmenu: Improve "Join Game" tab (#11078)sfan5
2021-03-20Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker
This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration). Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup)
2021-03-19Builtin: Translatable join, leave, profiler msgs (#11064)Wuzzy
2021-03-19Builtin: Italian translation (#11038)Zughy
2021-03-19Check for duplicate login in TOSERVER_INIT handler (#11017)Elias Fleckenstein
i.e. checks for duplicate logins before sending all media data to the client.
2021-03-19Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström
2021-03-19Drop old text input workarounds (#11089)sfan5
* Drop unused intlGUIEditBox * Drop unnecessary Linux text input workarounds
2021-03-16GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero
2021-03-16Fix deprecated calls with Irrlicht 1.9Jean-Patrick Guerrero
2021-03-16Tweak duration_to_string formattingWuzzy
2021-03-16DevTest: Formspec tests, children getter, better lighttool (#10918)Wuzzy
2021-03-15Devtest: Fix missing log level in minetest.log (#11068)Wuzzy
2021-03-13Chatcommands: Show the execution time if the command takes a long time (#10472)HybridDog
2021-03-12Enable Irrlicht debug logging with --tracesfan5
2021-03-12Avoid unnecessary copies during media/mesh loadingsfan5
2021-03-12Handle mesh load failure without crashingsfan5
2021-03-12Update Gitlab-CI configuration toosfan5
2021-03-12Clean up cmake DLL installation and other minor thingssfan5
2021-03-09CI: update configurations for Irrlicht forksfan5
2021-03-09Switch Irrlicht dependency to our own forksfan5
-> https://github.com/minetest/irrlicht
2021-03-09Restore Irrlicht 1.9 supportsfan5
2021-03-09Fix missing jsoncpp in the Docker imageLejo
2021-03-09Use place_param2 client-side for item appearance & prediction (#11024)sfan5
2021-03-08Translate builtin into German (server-side) (#11032)Wuzzy
2021-03-08Fix misleading chat messages of /clearobjects (#10690)Wuzzy
2021-03-07Protect dropping from far node inventoriesSmallJoker
Also changes if/if to switch/case
2021-03-07Protect per-player detached inventory actionsSmallJoker
2021-03-07Predict failing placement of ignore nodesWuzzy
2021-03-07Set ENABLE_SYSTEM_JSONCPP to TRUE by defaultsfan5
2021-03-06Clean up ClientEvent hudadd/hudchange internalssfan5
2021-03-06buildbot: Drop i586-mingw32msvc, add i686-w64-mingw32-posix detectionsfan5
2021-03-06Fix function override warnings in mg_ore.hsfan5
2021-03-05Pause animations while game is paused (#10658)Vitaliy
Pauses all mesh animations while game is paused.
2021-03-05Translate builtin (#10693)Wuzzy
This PR is the second attempt to translate builtin. Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext.
2021-03-04Protect mg_name and mg_flags from being set by Lua (#11010)sfan5
2021-03-04Add mod.conf to preview clientmod (#11020)Elias Fleckenstein
2021-03-01Use vec4 for varTexCoord in interlaced shader (#11004)Muhammad Rifqi Priyo Susanto
Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
2021-03-01Settings: Push groups in to_table as wellSmallJoker
2021-03-01Make pkgmgr handle modpacks containing modpacks properlyElias Fleckenstein
fixes #10550
2021-03-01Disable clang-format, clean up scriptsrubenwardy
2021-02-28pkgmgr: Fix crash when .conf release field is invalidrubenwardy
Fixes #10942
2021-02-26Keep mapblocks in memory if they're in range (#10714)hecks
Some other minor parts of clientmap.cpp have been cleaned up along the way
2021-02-26Fix hud_change and hud_remove after hud_add (#10997)savilli