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2015-08-23Clean up threadingShadowNinja
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
2015-08-21Fix wrong android versionNameest31
Before, android versionName was set to "...13", which made the f-droid build fail.
2015-08-20Continue with 0.4.13-devest31
2015-08-20Bump version to 0.4.130.4.13est31
2015-08-20tileable flags are needed also without shaders because of filtersRealBadAngel
2015-08-20Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel
2015-08-19Remove some emails from credits tabkwolekr
2015-08-19Update credits tabkwolekr
2015-08-19Fix indianred and indigo of color-stringRui
2015-08-19Add Japanese translation of desktop fileRui
2015-08-19Client: disable mmdb modstoreest31
The service isn't online, and on the long term, mmdb will likekly be replaced with other services from the modding community.
2015-08-19Android: bypass broken wide_to_utf8 with wide_to_narrow (again)est31
This bypass had to be re-enabled as some users reported issues, even after the iconv build fix. While utf8_to_wide works well, wide_to_utf8 is quite broken on android, for some reason, and some devices (unrelated from build configuration).
2015-08-19Fix inventory replace bugest31
2015-08-18SAPI: Disable unlockable time profilingkwolekr
2015-08-16SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr
2015-08-16Remove unused functions.onkrot
2015-08-15Defaultsettings: Increase client_mapblock_limit to 5000paramat
2015-08-15Rollback: Fail on bad precondition instead of causing assertion errorkwolekr
2015-08-15Fix sneaking (fixes #665 and #3045)BlockMen
2015-08-15Remove unused function from connection.{cpp,h}nerzhul
2015-08-14Don't do formspec escaping twice for loading descriptionest31
2015-08-13minimap: Add ability to disable from serverkwolekr
2015-08-13game.cpp: Update cached settingsest31
2015-08-13Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6Perttu Ahola
2015-08-13Add count based unload limit for mapblocksest31
2015-08-12SAPI: Track last executed mod and include in error messageskwolekr
2015-08-12Fix Lua PcgRandomest31
Before, this lua code led to a crash: local pcg = PcgRandom(42) local value = pcg:next() This was because if you called s32 PcgRandom::range(min, max) with the minimum and maximum possible values for s32 integers (which the lua binding code did), u32 PcgRandom::range(bound) got called with 0 as the bound. The bound however is one above the maximum value, so 0 is a "special" value to pass to this function. This commit fixes the lua crash by assigning the RNG's full range to the bound 0, which is also fits to the "maximum is bound - 1" principle, as (u32)-1 is the maximum value in the u32 range.
2015-08-10Treegen: Rename pine tree mapgen aliasparamat
2015-08-10Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind)Kahrl
2015-08-10Make NetworkPacket respect serialized string size limitskwolekr
2015-08-10Display Lua memory usage at the time of Out-of-Memory errorkwolekr
Also misc. minor cleanups
2015-08-09Fix segfaults caused by the Environment not being initialized yetrubenwardy
2015-08-09Translated using Weblate (German)sfan5
Currently translated at 100.0% (270 of 270 strings)
2015-08-09Update Spanish translation.Diego Martinez
2015-08-09Remove unused fileLoic Blot
2015-08-09Translated using Weblate (Hungarian)Kisbenedek Márton
Currently translated at 91.1% (246 of 270 strings)
2015-08-09Translated using Weblate (Russian)Andrey K
Currently translated at 100.0% (270 of 270 strings)
2015-08-09Translated using Weblate (German)est31
Currently translated at 100.0% (270 of 270 strings)
2015-08-09Translated using Weblate (German)Jackie Coe
Currently translated at 100.0% (270 of 270 strings)
2015-08-09Translated using Weblate (German)Jackie Coe
Currently translated at 100.0% (270 of 270 strings)
2015-08-09Translated using Weblate (Japanese)Rui
Currently translated at 100.0% (270 of 270 strings)
2015-08-09Translated using Weblate (German)est31
Currently translated at 99.6% (269 of 270 strings)
2015-08-09Translated using Weblate (French)Jean-Patrick G
Currently translated at 96.2% (260 of 270 strings)
2015-08-09Translated using Weblate (Japanese)Rui
Currently translated at 96.2% (260 of 270 strings)
2015-08-09Translated using Weblate (German)est31
Currently translated at 99.6% (269 of 270 strings)
2015-08-09Translated using Weblate (French)Jean-Patrick G
Currently translated at 96.2% (260 of 270 strings)
2015-08-07Fix camera updates being toggled by N key in release mode (#2762)Kahrl
2015-08-06Fix detection of sneaking nodegregorycu
This fixes bug 1551
2015-08-06Fix BufferedPacket race condition (fixes #2983)kwolekr
This was caused by the use the non-threadsafe SharedBuffer in a threaded context.
2015-08-06Fix critical vulnerabilities and bugs with NetworkPacketkwolekr