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2017-05-21Translated using Weblate (Malay)Muhammad Nur Hidayat Yasuyoshi
Currently translated at 65.4% (601 of 918 strings) Retranslate the correct word
2017-05-21Translated using Weblate (Esperanto)yellowcrash10
Currently translated at 31.8% (292 of 918 strings)
2017-05-21Added translation using Weblate (Dhivehi)Unknown
2017-05-21Translated using Weblate (Spanish)Erick Sanhueza
Currently translated at 58.0% (533 of 918 strings)
2017-05-21Fix LINT broken by dfa0c15ce045705f05487d623dc7beca6c945b4bLoic Blot
2017-05-21[CSM] Add function to get the definition of items (#5732)bigfoot547
Add node def and item def documentation. Please be ready for merge!
2017-05-21Prevent fall damage from overflowing when falling from a large height. (#5791)red-001
2017-05-21Menu: Merge singleplayer and server tabs (#5627)Elijah Duffy
Rename "Singleplayer" tab to "Play" and remove "Server" tab placing server functionality under a "Host Game" checkbox in "Play."
2017-05-21Add clientmods/mods.conf & client/mod_storage to gitignoreLoic Blot
2017-05-21[CSM] Allow enabling and disabling mods. (#5554)red-001
2017-05-20Real control fix (#5787)Loïc Blot
* Allow enabling and disabling mods. * Re-fix 605599b6f150b89ba6539c4d088231b326adcb48 This breaks some chars like € in chat. Instead verify is char is a non control char -> iswcntrl
2017-05-20Fix instant digging (#5785)you
Use runData.dig_time_complete instead of params.time to find out whether it's instant digging. runData.dig_time_complete is set to something very big if the node can't be dug, whereas param.time is 0 when digging is impossible or it's instant digging. So not using param.time fixes #5728.
2017-05-20Fix wchar_t type on 605599b6f150b89ba6539c4d088231b326adcb48Loic Blot
event.KeyInput.Char is a wchar_t, iswprint should be used
2017-05-20Particle spawner: Do not spawn particles distant from player (#5766)Paramat
Previously, every particle was rendered by (even if not actually visible to) the client regardless of distance. This significantly reduced client FPS. Acts clientside, particle spawners are always sent to clients, but each particle is checked for distance from the player. As with 'add particle' the distance limit is set to 'max block send distance' as this determines how far a client can see.
2017-05-20[CSM] Correct the log destination of print() (#5784)SmallJoker
2017-05-20Fix CSM crash (#5779)red-001
Caused by dc5bc6c and them made worse by 5ebf8f9
2017-05-20Typo fix in README.txtLoic Blot
Fix issue #4293
2017-05-20Add /clearinv chat command (#4994)Elijah Duffy
Allow players to clear their own inventory or that of another player with /clearinv command. server privilege is required to clear another player's inventory, no privileges are required to clear your own inventory.'
2017-05-20chat.cpp fix wchar_t isspace -> iswspace & wrong isspace on an index (#5783)Loïc Blot
2017-05-20Cleanup in content_mapblock (#5746)numberZero
NDT_LIQUID is being drawn by MapBlockMesh since a long time ago...
2017-05-20Improve password change menu (#5757)red-001
- Fix the GUI getting messed up when resizing - Save the input when resizing
2017-05-20Fix shift key producing space in console (#5777)Craig Davison
* Fix shift key producing space in console
2017-05-20this might fix #5661, needs testing (#5775)red-001
2017-05-20[CSM] Fix crash when the minimap is disabled. Caused by e25a38eSmallJoker
2017-05-20Fix input regression introduced by a4a377ecad6f1732cc54e7ac329fdef9949f9bf7Loic Blot
Fix #5776
2017-05-20Fix mem leak in mesh cache (#5781)Zeno-
2017-05-20Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot
* Disable or remove unused enum members/functions * Tiny code style fixes * Make some functions const * Replace ClientMediaDownloader std::unordered_map with std::map
2017-05-19Do not create dummy normalmaps (#4180)you
fixes #1811
2017-05-19Fix textarea bug: clicking right of the end of a line caused the cursor to ↵you
be in one of the next lines (#3474)
2017-05-19Fix alpha for liquid nodes (#5494)Dániel Juhász
2017-05-19Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker
2017-05-19When minimap is disabled in configuration, really disable it (#5771)Loïc Blot
* When minimap is disabled in configuration, really disable it
2017-05-18Fix a warning pointed by GCC 7.1Loic Blot
lua_tonumber overflow in snprintf (12 bytes and only 10 can be written)
2017-05-17Builtin: Fix subgame mod selection (#5367)SmallJoker
2017-05-17Particles: Do not send single particles to distant clients (#5760)Paramat
Previously, every individual particle on a server is sent to, and rendered by (even if not actually visible), every client regardless of distance. This significantly reduces client FPS and creates unnecessary network traffic. Maximum distance is set by 'max block send distance' as this determines how far a client is able to see.
2017-05-17Append -debug to version string (#5765)bigfoot547
2017-05-16CSM: Document forgotten functionsSmallJoker
2017-05-16Caverns: Remove unnecessary liquid excavationparamat
Also disable CavesRandomWalk at a safer distance from caverns. Excavating liquids in cavern code is unnecessary as in practice we are already successfully disabling the generation of liquid caves that could intersect with caverns and cause excessive amounts of spreading liquids in caverns. However to be safer this commit now disables liquid caves at a larger distance from caverns, to compensate for liquid caves being able to generate up to a mapblock beyond a mapchunk border. Not excavating liquids in cavern code also allows a feature i am working on in experimental new core mapgens, but also allows for more flexibility in future.
2017-05-16Fix a memleak pointed by @Zeno- in MeshUpdateQueueLoic Blot
This leak was introduced when added cache to MeshUpdateQueue and only occurs when leaving world.
2017-05-15Fix uninitalised variable in event.cpp (#5764)Zeno-
2017-05-15Add option to use neither node highlighting nor outliningezhh
2017-05-13No cursor lock when window inactive (#5754)SmallJoker
2017-05-13Android dependencies updates (#5755)Loïc Blot
* irrlicht ogles 5122 -> 5145 * openssl 1.0.2j -> 1.0.2k * curl 7.52 -> 7.54 * sqlite 3.15.2 -> 3.18.0
2017-05-13Limit properly the sound setting at updateSound runtime step (#5753)Loïc Blot
* Limit properly the sound setting at updateSound runtime step Fix #5026 * Add a comment
2017-05-13Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot
* Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible)
2017-05-13Android build fixLoic Blot
2017-05-13Minor pause/escape menu improvements (#5751)red-001
- Split movement keys into separate entries. - Increase buffer size due to the above change. - Change capitalisation. - Remove code-style violating white spaces.
2017-05-12Replace inconsistent mentions of core.* with minetest.* (#5749)rubenwardy
2017-05-11Rework escape/pause menu (#5719)red-001
* Rework escape/pause menu - Remove build information - Use current controls instead of default controls - Add information about the current server in place of the build information - Add text saying the game is paused to if in singleplayer mode. rework pause/escape menu * improve consistency + display server_name
2017-05-10Menu: Fix starting a server if the server address is an empty string. (#5742)red-001
Minetest uses an empty string internal to signal that a server should be started.