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2018-06-14Fix release scriptLoïc Blot
client_lua_api.md -> client_lua_api.txt
2018-06-14Minimal: Disable disruptive formspec test by default (#7423)Wuzzy
* Minimal: Explicit log levels * Minimal: Formspec test now disabled by default This is done because the formspec test was disruptive. This test can now be toggled with server command test_formspec first.
2018-06-13Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot
* Server: move shutdown parts to a specific shutdown state object
2018-06-13Make os.tempfolder work correctly for MinGW & MSVC (#7443)nOOb3167
2018-06-12README.md: Remove 'unfinished' section. (#7440)Paramat
2018-06-12Add hasprivs chat command (#7336)Anand S
Require 'basic_privs' priv Only the online players are listed.
2018-06-11Android: gradle 3.1.3 is not available on mavenCentralLoic Blot
Also update wrapper
2018-06-11Android: fix tools versionsLoïc Blot
Resync with stable-0.4
2018-06-11Android: fix assets cleanupLoïc Blot
2018-06-11Fix the /shutdown command (#7431)SmallJoker
2018-06-10Disable clang-tidy when no C/C++ files has been modified.Loic Blot
2018-06-10Bump android version for next releaseLoic Blot
2018-06-10Android: use c++_shared library instead of c++_staticLoic Blot
MT doesn't launch without that
2018-06-10Fix many Android build issuesLoic Blot
It remains one issue with MT itself and rtti
2018-06-10Fix typo (GH#7421)number Zero
2018-06-10Fix narrow/utf8 difference in incoming/outcoming messagesnumber Zero
2018-06-08Mapgen flags: Add 'biomes' global mapgen flag (#7355)Paramat
Previously the only way to disable biomes was to 'clear' the registered biomes in a mod, but this method causes large amounts of unnecessary processing: 1. Calculation of 4 2D noises. 2. Looping through all nodes of a mapchunk replacing nodes with identical nodes. The new flag disables those operations.
2018-06-08Lua_api.txt: Warn of errors possible with VoxelArea:index()/indexp() (#7422)Paramat
2018-06-06Stop autoforward on BACKWARD key-press (#7417)tukkek
2018-06-06CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot
* CSM/SSM: Add on_mods_loaded callback
2018-06-05Fix builtin lua function os.tempfolder (#7368)nOOb3167
* Fix builtin lua function os.tempfolder
2018-06-05Set ENABLE_GETTEXT to TRUE by default (#7415)Wuzzy
2018-06-04Modernize lua read (part 1): C++ templating insurance (#7394)Loïc Blot
* Modernize lua read (part 1): C++ templating assurance Implement the float reader
2018-06-04Biome dust placement: Improve comments, re-order some linesParamat
2018-06-03Lua_api.txt: Various improvements (#7402)Paramat
Node definition: Clearly document custom selection box/collision box (collision box documentation was missing). Remove incorrect light attenuation statement and duplicated light source statement. Nodes: Document which drawtypes require 'paramtype = "light"' to avoid appearing black. Remove incorrect light attenuation statement. HUD: Remove 'HUD API is experimental' text. Noise params: Spread of every octave must exceed 1. Particles and spawners: Document glow values.
2018-06-02Biomemap: Simplify code of recent commit (#7398)Paramat
2018-06-02Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)Paramat
'generateBiomes()' constructs the biomemap as it generates biomes. The biome calculated at first stone surface encountered is added to the biomemap. Previously, if no stone surface was encountered in a mapchunk column the biomemap was left empty for that (x, z) position, causing biome dust and water surface decoration placement to fail. If at the base of a mapchunk column the biomemap is empty, add the currently active biome to the biomemap, or if biome is NULL calculate it for this position and add it to the biomemap.
2018-05-31Fix isNan on setYaw Lua call (#7380)Loïc Blot
* Fix isNan on setYaw Lua call
2018-05-31Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (#7388)Paramat
Only allow river generation to replace c_stone. This also acts as an optimisation by being placed before canyon shape calculation.
2018-05-30Update embedded Lua to 5.1.5 (#7387)sfan5
2018-05-29LINT fixLoic Blot
2018-05-29Rename some keys for clarity (#7384)Wuzzy
2018-05-29Add crossview support (#7361)otdav33
2018-05-29Tidy up dlg_config_world.lua (#5351)you
Move code to pkgmgr
2018-05-29Fix GameUI flag value regression introduced by ↵Loic Blot
a78659ed0529226ad937f5e241ad72ba93702959 Added more strong unittests on that part to prevent future regression
2018-05-28Print error when HOME is not set (#7376)Midgard
In some configurations, such as when using the runit supervisor and its tool chpst, the HOME variable might be unset. This resulted in an unclear error message that was hard to pin down.
2018-05-28Fix more GCC 8.1 warnings ↵Loïc Blot
  1   master  Fix 3 warnings reported by GCC 8.1 of the following type ```src/client/gameui.cpp:191:43: warning: « void* memset(void*, int, size_t) » effacement d'un objet du type non trivial « struct GameUI::Flags »; use assignment or value-initialization instead [-Wclass-memaccess] memset(&m_flags, 0, sizeof(GameUI::Flags)); ```
2018-05-28Fix a -Wcatch-value warning reported by GCC 8.1Loïc Blot
``` src/translation.cpp:43:16: warning: interception du type polymorphique « class std::out_of_range » par valeur [-Wcatch-value=] } catch (std::out_of_range) { ```·
2018-05-28Remove a useless struct keyword for ObjectPropertiesLoic Blot
2018-05-26Formspec verification: Fix show_formspec inside callbacks (#7374)SmallJoker
2018-05-24Vein ore: Fix bug caused by changing perlinmap Y size (#7371)Paramat
Because vein ore uses 3D noise (all the other ores use 2D noise) the perlinmap Y size can be different in different mapchunks when close to the ore Y limits. Previously this caused bugs in the vein structure because changes in perlinmap Y size did not recreate the noise objects. Delete and recreate the noise objects with the new Y size if Y size has changed.
2018-05-24Schematic decorations: Fix placement bug when centred and rotated (#7365)Paramat
Previously, the centering caused by the 'place center x/z' flags did not take rotation into account. So schematics with unequal X and Z dimensions were incorrectly placed. The bug was hidden for schematics equal in X and Z dimensions.
2018-05-20Dungeons: Fix duplication of y limit parameters (#7359)Paramat
2018-05-20Fix missing ignore textures (#7326)you
2018-05-20Small usage changes for air and ignore items (#7305)Wuzzy
* Remove “you hacker you!” from node description * Prevent placement of ignore in builtin * Prevent giving of "unknown" explicitly
2018-05-20Add screenshots to online content browserrubenwardy
2018-05-18Player marker on both minimaps (#7350)nanoproject
2018-05-16Add updating to online content browserrubenwardy
2018-05-16Pointed_thing_to_face_pos: Avoid crash when player is inside a node (#7342)Paramat
Avoid crash in some situations when player is inside a node, causing 'above' to equal 'under'. In this situation return 'under' which is the node position very close to the face position that would normally be returned.
2018-05-16Say position of locale dir more clearly in docs (#7338)Wuzzy