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2021-11-27Translated using Weblate (Malay)Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
Currently translated at 100.0% (1396 of 1396 strings)
2021-11-27Update to Android target SDK 30 (#11746)rubenwardy
2021-11-26Implemented disconnect_player (#10492)Corey Powell
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-26Remove unused Direct3D shader error/warning (#11793)ROllerozxa
2021-11-26Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)sfan5
This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
2021-11-26Add Lua bitop library (#9847)Lejo
2021-11-26Minimap: gamma-correct average texture colour calculation (#9249)HybridDog
This calculates the average texture colour while heeding the sRGB colourspace.
2021-11-22Add backwards-compatible behaviour if too few CAO textures specifiedsfan5
(#11766)
2021-11-22Allow for Game-Specific Menu Music (#11241)ExeVirus
2021-11-19Add macOS build docs (#11757)Andrew Kerr
2021-11-19Fix local digging animation (#11772)savilli
2021-11-10Fix compiler detection in buildbotsfan5
it was just half-broken before...
2021-11-10Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-05Fix typo in buildbot scriptssfan5
2021-11-01Localize error messages in mainmenu (#11495)Riceball LEE
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-10-31Fix number of tool uses being off by 1..32767 (#11110)Wuzzy
2021-10-31Add variable to use existing IrrlichtMt build (#11656)JosiahWI
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2021-10-31Automatically package MinGW runtime in buildbotsfan5
2021-10-31Replace uses of which(1) with command -vsfan5
2021-10-31Update Android to new dependency repo (#11690)sfan5
2021-10-31Apply shadow only to the naturally lit part of the fragment color (#11722)x2048
Fragment color for nodes is now calculated from: * Texture color, highlighted by artificial light if present (light color conveyed via vertex color). * Texture color highlighted by natural light (conveyed via vertex color) filtered by shadow. * Reflected day/moonlight filtered by shadow (color and intensity), assuming some portion of the light is directly reflected from the materials.
2021-10-31Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN
2021-10-25Fix crash on hypertext[] with not enough partsrubenwardy
The length check used < rather than <=, disabling the check when the formspec version matches the client's FORMSPEC_API_VERSION. Additionally, it was possible to have fewer parts than required if the formspec version was greater than the client's FORMSPEC_API_VERSION.
2021-10-25Fixes around emerge handlingsfan5
2021-10-25Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵Jude Melton-Houghton
(#11705)
2021-10-25Fix item duplication if player dies during interact callback (alternative) ↵sfan5
(#11662)
2021-10-22Fix no_texture.png activation w/ simple leavesWuzzy
2021-10-22Fix incorrect error message in core.encode_pngsfan5
2021-10-20Fix view bobbing not resetting when restingLars Müller
partially fixes #11694, also fixes #11692
2021-10-20Add no_texture.png as fallback for unspecified texturesWuzzy
2021-10-15Fix compiling on Windows with Visual StudioLoneWolfHT
2021-10-15Use scoped app storage on Android (#11466)rubenwardy
From November 2021, the Play Store will no longer be accepting apps which use the deprecated getExternalStorageDirectory() API. Therefore, this commit replaces uses of deprecated API with the new scoped API (`getExternalFilesDir()` and `getExternalCacheDir()`). It also provides a temporary migration to move user data from the shared external directory to new storage. Fixes #2097, #11417 and #11118
2021-10-15Make /status message easier to readWuzzy
2021-10-13Add embedded PNG texture modifier (#11498)hecks
2021-10-12Remove broken timeout behavioursfan5
Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked. This was fixed in #11607 which caused the problem to surface. Hence undo the first commit entirely and change the logic of the second.
2021-10-12Fix player HP desync between client and serversavilli
2021-10-12Remove a few unused functions reported by callcatcher (#11658)SmallJoker
2021-10-07Move instead of copy during content install if possiblesfan5
2021-10-07Move archive extraction in content store to async jobsfan5
2021-10-07Make fs::extractZipFile thread-safesfan5
2021-10-07Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d
This adds an environment variable MINETEST_MOD_PATH. When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
2021-10-05List only jpg and png as screenshot format options (#11675)HybridDog
The other formats are no longer supported in Minetest Irrlicht.
2021-10-05Reduce shadow jitter (#11668)lhofhansl
2021-10-05Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy
2021-10-05Make MetaDataRef:get return nil instead of nothing (#11666)Jude Melton-Houghton
2021-10-05Add get_server_max_lag() (#11671)Wuzzy
2021-10-01Add an option `-t` to force text output in /helpPedro Gimeno
This also improves detection of whether formspecs are available.
2021-10-01Improvements to colored shadows (#11516)x2048
2021-10-01Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy
2021-09-27Order drawlist by distance to the camera when rendering (#11651)x2048