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2022-05-09Add more Prometheus metrics (#12274)sfan5
2022-05-09HUD: Update selection mesh every frame (#12270)Lars Müller
Fixes outdated selection boxes after entity property changes.
2022-05-09Fix Minetest blaming the wrong mod for errors (#12241)Lars Müller
Covers the case where mods insert their callbacks manually into "minetest.registered_<callbacks>" (often to achieve a particular order of execution).
2022-05-09Docs: Recommend `self.name` (#12239)Lars Müller
2022-05-08Consolidate some data structures in MapBlockMeshsfan5
2022-05-08Cache serialized mapblocks during sendingsfan5
This reduces the (absolute) time spent in Server::SendBlocks() from 700ms to 300ms (relative) share of MapBlock::serialize() from 80% to 60% in a test setup with 10 players and many block changes
2022-05-08item_entity: Cache collisionbox for use in on_stepsfan5
I don't have absolute numbers but if calls to get_properties() take up 30%+ of on_step() execution time that's bound to matter.
2022-05-08Fix mapblock geometry optimisation not workingROllerozxa
Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type
2022-05-08Remove unused variable WARN_INITZughy
2022-05-08Enable dependencies when enabling modpacks (#12202)Jude Melton-Houghton
2022-05-08Fix enabling of dependencies with identical names (#12253)Jude Melton-Houghton
2022-05-08Fix mods not being recursively enabledrubenwardy
Fixes #12290
2022-05-07Fix texture packs showing as "Nil (enabled)" in Content tabrubenwardy
Fixes #12285
2022-05-06Add benchmarks for json string serialize/deserialize (#12258)paradust7
Co-authored-by: sfan5 <sfan5@live.de>
2022-05-06Enable chat clickable weblinks by default (#12115)Froggo
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-05-06Bump IrrlichtMt to 1.9.0mt5 in CIsfan5
2022-05-06Declare all bundled libs as staticsfan5
Otherwise it can happen that these are built as shared depending on the options passed to CMake, which obviously isn't intended.
2022-05-06Sort out some issues with our CI setupsfan5
* add missing apt-get update where needed * move some jobs to run on ubuntu-20.04 * update actions plugins to latest * speed up the job that runs multiplayer tests
2022-05-04Fix Windows Visual Studio actions (#11176)LoneWolfHT
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-05-04Avoid rendering invisible faces of simple nodeboxes (#12262)x2048
* Skip rendering faces adjacent to opaque nodes * Cancel out opposite faces of adjacent nodebox nodes of the same type Fixes #6409
2022-05-04hud_get: Return precision field for waypoints (#12215)Lars Müller
2022-05-04guiScalingFilter: Fix most memory leaks (#12256)SmallJoker
Calls to the cache function ended up creating a new texture regardless whether the texture is already cached.
2022-05-04Make logging cost free when there is no output target (#12247)paradust7
The logging streams now do almost no work when there is no output target for them. For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.
2022-05-04Add vector.combine (#11920)Lars Müller
2022-05-03ContentDB: Fix ungraceful crash on aliases when list download failsrubenwardy
Fixes #12267 and fixes #12154
2022-05-03Fix broken FPS/dtime counters in debug infosfan5
was broken by a89afe1229e327da3c397a3912b2d43d2196ea2b
2022-05-02Async environment for mods to do concurrent tasks (#11131)sfan5
2022-05-02Fix synchronization issue at thread startsfan5
If a newly started thread immediately exits then m_running would immediately be set to false again and the caller would be stuck waiting for m_running to become true forever. Since a mutex for synchronizing startup already exists we can simply move the while loop into it. see also: #5134 which introduced m_start_finished_mutex
2022-05-02Refactor some Lua API functions in preparation for async envsfan5
2022-05-02Reorganize some builtin functions in preparation for async envsfan5
2022-05-02Remove some unused variable from Lua class wrapperssfan5
2022-05-02Add German translation to AppData file (#12161)JakobDev
2022-05-01Initialize wield mesh colors when changing item. (#12254)x2048
Fixes #12245
2022-04-30Deal with compiler warningssfan5
2022-04-30Enable additional warning flagssfan5
also make them work with the RelWithDebInfo build type
2022-04-30Run automated tests when lua files change (#12184)x2048
* Run automated tests when lua files change * skip busted on devtest * use newer build env * Add .luacheckrc for games/devetest Co-authored-by: sfan5 <sfan5@live.de>
2022-04-29Update mods_here.txt to mention installing mods via CDB (#11876)qwerty123a2
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-04-28Clean up some auth packet handling related codesfan5
2022-04-28Fix password changing getting stuck if wrong password is entered oncesfan5
2022-04-28Apply disallow_empty_password to password changes toosfan5
2022-04-28Fix race condition in registration leading to duplicate create_auth callssfan5
2022-04-28Refactor local time getter functions (#12221)Oblomov
This commit introduces mt_localtime() in src/gettime.h, a wrapper around the OS-specific thread-safe versions of localtime() (resp. localtime_s on Windows and localtime_r in other systems). Per the Open Group recommendation, «portable applications should call tzset() explicitly before using ctime_r() or localtime_r() because setting timezone information is optional for those functions», so we also do a one-shot call of tzset() (_tzset() on Windows to avoid warning C4996). The function is used to replace the localtime() calls in getTimestamp() and makeScreenshot(). (The only reminaing call to localtime() in the tree now is the one in the local copy of the Lua source code.)
2022-04-28Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust7
Keep code and use version check instead, for backwards compatibility
2022-04-28Show unknown node in debug screen (#12230)Wuzzy
2022-04-28DevTest: Fix armorball sprite (#12228)Wuzzy
2022-04-27Support CSS Color Module Level 4 (#12204)Lars Müller
2022-04-24Fix texture packs not showing as enabled in mainmenurubenwardy
Fixes #12219
2022-04-24Fix invalid queued package element and path (#12218)Alex
2022-04-24DevTest: Add more test weapons and armorball modes (#11870)Wuzzy
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-24Fix worldaligned texturesGiuseppe Bilotta
As reported in #12197, b0b9732359d43325c8bd820abeb8417353365a0c introduces a regression in worldalign textures. The specific change that seems to be responsible for this issue is the change in order between the computation of the cuboid texture coordinates and the box edge correction. Fix #12197 by moving the box edge correction back to before the cuboid texture coordinates, as it used to be.