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2018-02-15Add `on_auth_fail` callback (#7039)red-001
Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-13Dungeons: Avoid generation in multiple liquid nodes and 'airlike'paramat
Previously only 'mapgen water source' and 'mapgen river water source' were checked for. Games can use multiple liquid nodes defined for biomes, many of which will not be aliased to those 2 mapgen aliases, causing floating dungeons to generate in some liquids. Now we check for liquid drawtype instead, so can remove liquid nodes from dungeonparams. Also check for 'airlike' drawtype instead of 'CONTENT_AIR' to avoid generation in 'airlike' nodes in some rare situations. This will also be needed for when we add definable biome air nodes.
2018-02-13Item entity: Delete in 'ignore' nodesparamat
2018-02-13Falling.lua: Delete falling node entities on contact with 'ignore'paramat
Prevents falling node entities entering the ignore at a world edge and resting on unloaded nodes 16 nodes below, unreachable, undiggable and still being processed by 'on step' because they don't revert to nodes.
2018-02-11map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanupLoic Blot
Cleanup: * Drop unused Map::transforming_liquid_size() * NodeNeighbor must use const ref for v3s16 * Add a missing default in a switch case
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
2018-02-10Position entity nametags relative to selection-box (#7031)stujones11
2018-02-09Fix 'Change Keys' menu crash caused by 501f936SmallJoker
2018-02-08Allow dumping userdata (#7012)you
2018-02-08Switch F3 to use 'enable_fog' settingThomasMonroe314
2018-02-08Include alpha channel reference in MaterialTypeParamstujones11
2018-02-08Move `setlocale` from Lua to C++.red-001
2018-02-08Add main_menu_style settingPorygonZRocks
2018-02-05Add minetest.is_player (#7013)you
* Add minetest.is_player * First use for is_player
2018-02-05Lua_api.txt: Document 'wielditem' visual in object propertiesparamat
2018-02-05Item entity: Prevent motion in ignore nodesparamat
2018-02-04Add kill chat command (#6992)Wuzzy
Replace minetest.* with core.* in 1 file
2018-02-04Make hud_get return aligment, offset and size. (#7006)lisacvuk
* Make hud_get return aligment and offset. * Return size aswell.
2018-02-04Remove unused light updating codeDániel Juhász
Also remove the unit test that tests the removed algorithms.
2018-02-02Refine movement anticheat again (#7004)sfan5
* Account for walking speed in vertical dir * Avoid undefined behaviour due to division-by-zero
2018-01-30Fix liquid bottoms not being renderednumber Zero
2018-01-30Add Android drivers to the video_driver drop-down menuWayward One
Adds the Android video drivers ogles1 and ogles2 to the video_drivers drop-down menu
2018-01-30Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot
* Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results
2018-01-29Make chat command + privilege help slightly more accurate (#6964)Wuzzy
* Make chat command help slightly more accurate * Slightly more accurate privilege help * Simplify command/priv help * More command/priv help tweaks
2018-01-28Apply physics overrides correctly during anticheat calculations (#6970)sfan5
2018-01-26[CSM] HUD Fix not updating server HUDs caused by 4f688d5SmallJoker
2018-01-26Fix issues with earlier CSM HUD commit (#6940)red-001
The CSM HUD PR caused some strange behavior including aborts due to parts of it using some slightly hacky code, the event refactor changing how events are processed and a minor oversight.
2018-01-25Main menu: Change tabs to 'Start Game' and 'Join Game' (#6955)Tre
2018-01-23Disable fall damage when "immortal" group set (#6946)lisacvuk
2018-01-23Add missing languages from menu (#6953)Muhammad Nur Hidayat Yasuyoshi (MNH48.com)
The following languages exist in Minetest PO folder were missing from the selection menu: - dv (Dhivehi) - ms (Malay) - sl (Slovenian) - sv (Swedish) - sw (Swahili)
2018-01-23Intersects_protection(): Move from Minetest Game to builtin (#6952)Paramat
A useful function that applies 'core.is_protected()' to a 3D lattice of points evenly spaced throughout a defined volume, with a parameter for the maximum spacing of points.
2018-01-23CSM: Remove screenshot APIred-001
Reverted from commit 19960e26c672c6337f8c6ffbe27f2c6bca49750c (* [CSM] add screenshot api lua)
2018-01-22[CSM] Don't Load the package library (#6944)red-001
Already removed by a latter step in CSM init so this just saves on pointless work.
2018-01-21Change include from "cmake_config.h" to "config.h"Wayward One
Fixes #6894
2018-01-21[CSM] Remove `on_connect` callback (#6941)red-001
Fixes #6939
2018-01-20[CSM] Add functions to create particles and particlespawners. (#6072)red-001
2018-01-20Add minetest issue template (#6936)Loïc Blot
* Add minetest issue template This permits end user to have a basic template permitting to do issue triage and for users to know what we expect.
2018-01-20Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot
* Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file
2018-01-20Game refactor [3/X]: Move keycache to inputhandlerLoic Blot
2018-01-20Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ↵Loic Blot
create_formspec_menu) * Move profilergraph to dedicated files * Move nodePlacementPrediction to Game class * Rename create_formspec_menu to GUIFormSpecMenu::create
2018-01-20Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ↵Loic Blot
standard input Joystick input is a RealInputHandler only usage, make it intelligent and handle the joystick with keyboard direct. This permits to remove many getters in game which should be owned by RealInputHandler
2018-01-20[CSM] Add basic HUD manipulation. (#6067)red-001
* [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
2018-01-16Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat
'get biome data' returns biome id, heat and humidity. Clean up nearby lines in lua_api.txt.
2018-01-16Load a texturepack from the 'textures' subfolder of a gamered-001
2018-01-15Lua_api.txt: Various improvementsparamat
Improve documentation for formspec 'position' and 'anchor' elements. Add missing documentation of 'animation' and 'glow' for particle spawners.
2018-01-15Mapgen folder: Update and improve copyright information of filesparamat
2018-01-13Lua_api.txt: Improve bullet point indentation consistencyezhh
2018-01-13Registration confirmation dialog: Fix grammarMuhammad Rifqi Priyo Susanto
Fixes commit 792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f.
2018-01-13Lua_api.txt: Add chat command params infoezhh
2018-01-13Add confirmation on new player registration (#6849)Muhammad Rifqi Priyo Susanto
* Attempt to add registration confirmation Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist. Also tell player about the server and chosen username. Local game has localhost as IP address of the server. Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background. aborted -> connection_aborted * Rewrite information message text Client::promptConfirmRegister() -> Client::promptConfirmRegistration()